Register offsets are usually fairly small numbers, so an unsigned int is
more than enough to represent them.
Signed-off-by: Thierry Reding <treding@nvidia.com>
};
static inline u32 tegra_hdmi_readl(struct tegra_hdmi *hdmi,
- unsigned long offset)
+ unsigned int offset)
{
return readl(hdmi->regs + (offset << 2));
}
static inline void tegra_hdmi_writel(struct tegra_hdmi *hdmi, u32 value,
- unsigned long offset)
+ unsigned int offset)
{
writel(value, hdmi->regs + (offset << 2));
}