u32 m_nScreenStride;
dev_dbg(&sfb->pdev->dev,
- "sfb->width=%d sfb->height=%d "
- "sfb->fb.var.bits_per_pixel=%d sfb->hz=%d\n",
+ "sfb->width=%d sfb->height=%d sfb->fb.var.bits_per_pixel=%d sfb->hz=%d\n",
sfb->width, sfb->height, sfb->fb.var.bits_per_pixel, sfb->hz);
for (j = 0; j < numVGAModes; j++) {
VGAMode[j].hz == sfb->hz) {
dev_dbg(&sfb->pdev->dev,
- "VGAMode[j].mmSizeX=%d VGAMode[j].mmSizeY=%d "
- "VGAMode[j].bpp=%d VGAMode[j].hz=%d\n",
+ "VGAMode[j].mmSizeX=%d VGAMode[j].mmSizeY=%d VGAMode[j].bpp=%d VGAMode[j].hz=%d\n",
VGAMode[j].mmSizeX, VGAMode[j].mmSizeY,
VGAMode[j].bpp, VGAMode[j].hz);