On ILK/SNB only LP0/1 watermarks can be enabled when sprites are
enabled, and on ILK/SNB/IVB sprite scaling is limited to LP0 only.
So we can avoid computing the extra levels we're never going to use.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
/* LP0 watermarks always use 1/2 DDB partitioning */
ilk_compute_wm_maximums(dev, 0, &config, INTEL_DDB_PART_1_2, &max);
+ /* ILK/SNB: LP2+ watermarks only w/o sprites */
+ if (INTEL_INFO(dev)->gen <= 6 && params->spr.enabled)
+ max_level = 1;
+
+ /* ILK/SNB/IVB: LP1+ watermarks only w/o scaling */
+ if (params->spr.scaled)
+ max_level = 0;
+
for (level = 0; level <= max_level; level++)
ilk_compute_wm_level(dev_priv, level, params,
&pipe_wm->wm[level]);