* This bypasses drm_debugfs_create_files() mainly because we need to use
* our own fops for a bit more control. In particular, we don't want to
* do anything if userspace doesn't have the debugfs file open.
+ *
+ * The module-param "rd_full", which defaults to false, enables snapshotting
+ * all (non-written) buffers in the submit, rather than just cmdstream bo's.
+ * This is useful to capture the contents of (for example) vbo's or textures,
+ * or shader programs (if not emitted inline in cmdstream).
*/
#ifdef CONFIG_DEBUG_FS
#include "msm_gpu.h"
#include "msm_gem.h"
+static bool rd_full = false;
+MODULE_PARM_DESC(rd_full, "If true, $debugfs/.../rd will snapshot all buffer contents");
+module_param_named(rd_full, rd_full, bool, 0600);
+
enum rd_sect_type {
RD_NONE,
RD_TEST, /* ascii text */
if (IS_ERR(buf))
return;
- buf += iova - submit->bos[idx].iova;
+ if (iova) {
+ buf += iova - submit->bos[idx].iova;
+ } else {
+ iova = submit->bos[idx].iova;
+ size = obj->base.size;
+ }
rd_write_section(rd, RD_GPUADDR,
(uint32_t[2]){ iova, size }, 8);
rd_write_section(rd, RD_CMD, msg, ALIGN(n, 4));
- /* could be nice to have an option (module-param?) to snapshot
- * all the bo's associated with the submit. Handy to see vtx
- * buffers, etc. For now just the cmdstream bo's is enough.
- */
+ if (rd_full) {
+ for (i = 0; i < submit->nr_bos; i++) {
+ /* buffers that are written to probably don't start out
+ * with anything interesting:
+ */
+ if (submit->bos[i].flags & MSM_SUBMIT_BO_WRITE)
+ continue;
+
+ snapshot_buf(rd, submit, i, 0, 0);
+ }
+ }
for (i = 0; i < submit->nr_cmds; i++) {
uint32_t iova = submit->cmd[i].iova;
uint32_t szd = submit->cmd[i].size; /* in dwords */
- snapshot_buf(rd, submit, submit->cmd[i].idx,
- submit->cmd[i].iova, szd * 4);
+ /* snapshot cmdstream bo's (if we haven't already): */
+ if (!rd_full) {
+ snapshot_buf(rd, submit, submit->cmd[i].idx,
+ submit->cmd[i].iova, szd * 4);
+ }
switch (submit->cmd[i].type) {
case MSM_SUBMIT_CMD_IB_TARGET_BUF: