Instead of hammering hard on the GPU try a soft recovery first.
v2: reorder code a bit
v3: increase timeout to 10ms, increment GPU reset counter
v4: squash in compile fix (Christian)
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com>
struct amdgpu_ring *ring = to_amdgpu_ring(s_job->sched);
struct amdgpu_job *job = to_amdgpu_job(s_job);
+ if (amdgpu_ring_soft_recovery(ring, job->vmid, s_job->s_fence->parent)) {
+ DRM_ERROR("ring %s timeout, but soft recovered\n",
+ s_job->sched->name);
+ return;
+ }
+
DRM_ERROR("ring %s timeout, signaled seq=%u, emitted seq=%u\n",
job->base.sched->name, atomic_read(&ring->fence_drv.last_seq),
ring->fence_drv.sync_seq);
amdgpu_ring_emit_reg_wait(ring, reg1, mask, mask);
}
+/**
+ * amdgpu_ring_soft_recovery - try to soft recover a ring lockup
+ *
+ * @ring: ring to try the recovery on
+ * @vmid: VMID we try to get going again
+ * @fence: timedout fence
+ *
+ * Tries to get a ring proceeding again when it is stuck.
+ */
+bool amdgpu_ring_soft_recovery(struct amdgpu_ring *ring, unsigned int vmid,
+ struct dma_fence *fence)
+{
+ ktime_t deadline = ktime_add_us(ktime_get(), 10000);
+
+ if (!ring->funcs->soft_recovery)
+ return false;
+
+ atomic_inc(&ring->adev->gpu_reset_counter);
+ while (!dma_fence_is_signaled(fence) &&
+ ktime_to_ns(ktime_sub(deadline, ktime_get())) > 0)
+ ring->funcs->soft_recovery(ring, vmid);
+
+ return dma_fence_is_signaled(fence);
+}
+
/*
* Debugfs info
*/
/* priority functions */
void (*set_priority) (struct amdgpu_ring *ring,
enum drm_sched_priority priority);
+ /* Try to soft recover the ring to make the fence signal */
+ void (*soft_recovery)(struct amdgpu_ring *ring, unsigned vmid);
};
struct amdgpu_ring {
void amdgpu_ring_emit_reg_write_reg_wait_helper(struct amdgpu_ring *ring,
uint32_t reg0, uint32_t val0,
uint32_t reg1, uint32_t val1);
+bool amdgpu_ring_soft_recovery(struct amdgpu_ring *ring, unsigned int vmid,
+ struct dma_fence *fence);
static inline void amdgpu_ring_clear_ring(struct amdgpu_ring *ring)
{