Powerplay will use them instead of raw printk, and we can dynamic
change the debug level with it.
The prefix is like below:
[ xxx.xxxxxx] amdgpu: [powerplay] ...
Suggested-by: Grazvydas Ignotas <notasas@gmail.com>
Signed-off-by: Huang Rui <ray.huang@amd.com>
Cc: Arindam Nath <Arindam.Nath@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
#ifndef PP_DEBUG_H
#define PP_DEBUG_H
+#ifdef pr_fmt
+#undef pr_fmt
+#endif
+
+#define pr_fmt(fmt) "amdgpu: [powerplay] " fmt
+
#include <linux/types.h>
#include <linux/kernel.h>
#include <linux/slab.h>
#define PP_ASSERT_WITH_CODE(cond, msg, code) \
do { \
if (!(cond)) { \
- printk("%s\n", msg); \
+ pr_warning("%s\n", msg); \
code; \
} \
} while (0)
#define PP_DBG_LOG(fmt, ...) \
do { \
- if(0)printk(KERN_INFO "[ pp_dbg ] " fmt, ##__VA_ARGS__); \
+ pr_debug(fmt, ##__VA_ARGS__); \
} while (0)