set_bit(i, zlc->fullzones);
}
+/*
+ * clear all zones full, called after direct reclaim makes progress so that
+ * a zone that was recently full is not skipped over for up to a second
+ */
+static void zlc_clear_zones_full(struct zonelist *zonelist)
+{
+ struct zonelist_cache *zlc; /* cached zonelist speedup info */
+
+ zlc = zonelist->zlcache_ptr;
+ if (!zlc)
+ return;
+
+ bitmap_zero(zlc->fullzones, MAX_ZONES_PER_ZONELIST);
+}
+
#else /* CONFIG_NUMA */
static nodemask_t *zlc_setup(struct zonelist *zonelist, int alloc_flags)
static void zlc_mark_zone_full(struct zonelist *zonelist, struct zoneref *z)
{
}
+
+static void zlc_clear_zones_full(struct zonelist *zonelist)
+{
+}
#endif /* CONFIG_NUMA */
/*
if (unlikely(!(*did_some_progress)))
return NULL;
+ /* After successful reclaim, reconsider all zones for allocation */
+ if (NUMA_BUILD)
+ zlc_clear_zones_full(zonelist);
+
retry:
page = get_page_from_freelist(gfp_mask, nodemask, order,
zonelist, high_zoneidx,