for (at = base; at < top; at += x86_pmu.pebs_record_size) {
struct pebs_record_nhm *p = at;
+ u64 pebs_status;
/* PEBS v3 has accurate status bits */
if (x86_pmu.intel_cap.pebs_format >= 3) {
continue;
}
- bit = find_first_bit((unsigned long *)&p->status,
+ pebs_status = p->status & cpuc->pebs_enabled;
+ pebs_status &= (1ULL << x86_pmu.max_pebs_events) - 1;
+
+ bit = find_first_bit((unsigned long *)&pebs_status,
x86_pmu.max_pebs_events);
- if (bit >= x86_pmu.max_pebs_events)
- continue;
- if (!test_bit(bit, cpuc->active_mask))
+ if (WARN(bit >= x86_pmu.max_pebs_events,
+ "PEBS record without PEBS event! status=%Lx pebs_enabled=%Lx active_mask=%Lx",
+ (unsigned long long)p->status, (unsigned long long)cpuc->pebs_enabled,
+ *(unsigned long long *)cpuc->active_mask))
continue;
+
/*
* The PEBS hardware does not deal well with the situation
* when events happen near to each other and multiple bits
* one, and it's not possible to reconstruct all events
* that caused the PEBS record. It's called collision.
* If collision happened, the record will be dropped.
- *
*/
- if (p->status != (1 << bit)) {
- u64 pebs_status;
-
- /* slow path */
- pebs_status = p->status & cpuc->pebs_enabled;
- pebs_status &= (1ULL << MAX_PEBS_EVENTS) - 1;
- if (pebs_status != (1 << bit)) {
- for_each_set_bit(i, (unsigned long *)&pebs_status,
- MAX_PEBS_EVENTS)
- error[i]++;
- continue;
- }
+ if (p->status != (1ULL << bit)) {
+ for_each_set_bit(i, (unsigned long *)&pebs_status,
+ x86_pmu.max_pebs_events)
+ error[i]++;
+ continue;
}
+
counts[bit]++;
}
for (bit = 0; bit < x86_pmu.max_pebs_events; bit++) {
if ((counts[bit] == 0) && (error[bit] == 0))
continue;
+
event = cpuc->events[bit];
WARN_ON_ONCE(!event);
WARN_ON_ONCE(!event->attr.precise_ip);