bool handled;
};
+/* Small helper function to determine if the autocluster is set to manual
+ mode. In that case the is_volatile flag should be ignored. */
+static bool is_cur_manual(const struct v4l2_ctrl *master)
+{
+ return master->is_auto && master->cur.val == master->manual_mode_value;
+}
+
+/* Same as above, but this checks the against the new value instead of the
+ current value. */
+static bool is_new_manual(const struct v4l2_ctrl *master)
+{
+ return master->is_auto && master->val == master->manual_mode_value;
+}
+
/* Returns NULL or a character pointer array containing the menu for
the given control ID. The pointer array ends with a NULL pointer.
An empty string signifies a menu entry that is invalid. This allows
}
/* Copy the new value to the current value. */
-static void new_to_cur(struct v4l2_ctrl *ctrl)
+static void new_to_cur(struct v4l2_ctrl *ctrl, bool update_inactive)
{
if (ctrl == NULL)
return;
ctrl->cur.val = ctrl->val;
break;
}
+ if (update_inactive) {
+ ctrl->flags &= ~V4L2_CTRL_FLAG_INACTIVE;
+ if (!is_cur_manual(ctrl->cluster[0]))
+ ctrl->flags |= V4L2_CTRL_FLAG_INACTIVE;
+ }
}
/* Copy the current value to the new value */
int i;
/* The first control is the master control and it must not be NULL */
- BUG_ON(controls[0] == NULL);
+ BUG_ON(ncontrols == 0 || controls[0] == NULL);
for (i = 0; i < ncontrols; i++) {
if (controls[i]) {
}
EXPORT_SYMBOL(v4l2_ctrl_cluster);
+void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls,
+ u8 manual_val, bool set_volatile)
+{
+ struct v4l2_ctrl *master = controls[0];
+ u32 flag;
+ int i;
+
+ v4l2_ctrl_cluster(ncontrols, controls);
+ WARN_ON(ncontrols <= 1);
+ master->is_auto = true;
+ master->manual_mode_value = manual_val;
+ master->flags |= V4L2_CTRL_FLAG_UPDATE;
+ flag = is_cur_manual(master) ? 0 : V4L2_CTRL_FLAG_INACTIVE;
+
+ for (i = 1; i < ncontrols; i++)
+ if (controls[i]) {
+ controls[i]->is_volatile = set_volatile;
+ controls[i]->flags |= flag;
+ }
+}
+EXPORT_SYMBOL(v4l2_ctrl_auto_cluster);
+
/* Activate/deactivate a control. */
void v4l2_ctrl_activate(struct v4l2_ctrl *ctrl, bool active)
{
v4l2_ctrl_lock(master);
/* g_volatile_ctrl will update the new control values */
- if (has_volatiles) {
+ if (has_volatiles && !is_cur_manual(master)) {
for (j = 0; j < master->ncontrols; j++)
cur_to_new(master->cluster[j]);
ret = call_op(master, g_volatile_ctrl);
v4l2_ctrl_lock(master);
/* g_volatile_ctrl will update the current control values */
- if (ctrl->is_volatile) {
+ if (ctrl->is_volatile && !is_cur_manual(master)) {
for (i = 0; i < master->ncontrols; i++)
cur_to_new(master->cluster[i]);
ret = call_op(master, g_volatile_ctrl);
Must be called with ctrl->handler->lock held. */
static int try_or_set_control_cluster(struct v4l2_ctrl *master, bool set)
{
+ bool update_flag;
bool try = !set;
int ret = 0;
int i;
ret = call_op(master, try_ctrl);
/* Don't set if there is no change */
- if (!ret && set && cluster_changed(master)) {
- ret = call_op(master, s_ctrl);
- /* If OK, then make the new values permanent. */
- if (!ret)
- for (i = 0; i < master->ncontrols; i++)
- new_to_cur(master->cluster[i]);
- }
- return ret;
+ if (ret || !set || !cluster_changed(master))
+ return ret;
+ ret = call_op(master, s_ctrl);
+ /* If OK, then make the new values permanent. */
+ if (ret)
+ return ret;
+
+ update_flag = is_cur_manual(master) != is_new_manual(master);
+ for (i = 0; i < master->ncontrols; i++)
+ new_to_cur(master->cluster[i], update_flag && i > 0);
+ return 0;
}
/* Try or set controls. */
* control's current value cannot be cached and needs to be
* retrieved through the g_volatile_ctrl op. Drivers can set
* this flag.
+ * @is_auto: If set, then this control selects whether the other cluster
+ * members are in 'automatic' mode or 'manual' mode. This is
+ * used for autogain/gain type clusters. Drivers should never
+ * set this flag directly.
+ * @manual_mode_value: If the is_auto flag is set, then this is the value
+ * of the auto control that determines if that control is in
+ * manual mode. So if the value of the auto control equals this
+ * value, then the whole cluster is in manual mode. Drivers should
+ * never set this flag directly.
* @ops: The control ops.
* @id: The control ID.
* @name: The control name.
unsigned int is_new:1;
unsigned int is_private:1;
unsigned int is_volatile:1;
+ unsigned int is_auto:1;
+ unsigned int manual_mode_value:5;
const struct v4l2_ctrl_ops *ops;
u32 id;
void v4l2_ctrl_cluster(unsigned ncontrols, struct v4l2_ctrl **controls);
+/** v4l2_ctrl_auto_cluster() - Mark all controls in the cluster as belonging to
+ * that cluster and set it up for autofoo/foo-type handling.
+ * @ncontrols: The number of controls in this cluster.
+ * @controls: The cluster control array of size @ncontrols. The first control
+ * must be the 'auto' control (e.g. autogain, autoexposure, etc.)
+ * @manual_val: The value for the first control in the cluster that equals the
+ * manual setting.
+ * @set_volatile: If true, then all controls except the first auto control will
+ * have is_volatile set to true. If false, then is_volatile will not
+ * be touched.
+ *
+ * Use for control groups where one control selects some automatic feature and
+ * the other controls are only active whenever the automatic feature is turned
+ * off (manual mode). Typical examples: autogain vs gain, auto-whitebalance vs
+ * red and blue balance, etc.
+ *
+ * The behavior of such controls is as follows:
+ *
+ * When the autofoo control is set to automatic, then any manual controls
+ * are set to inactive and any reads will call g_volatile_ctrl (if the control
+ * was marked volatile).
+ *
+ * When the autofoo control is set to manual, then any manual controls will
+ * be marked active, and any reads will just return the current value without
+ * going through g_volatile_ctrl.
+ *
+ * In addition, this function will set the V4L2_CTRL_FLAG_UPDATE flag
+ * on the autofoo control and V4L2_CTRL_FLAG_INACTIVE on the foo control(s)
+ * if autofoo is in auto mode.
+ */
+void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls,
+ u8 manual_val, bool set_volatile);
+
+
/** v4l2_ctrl_find() - Find a control with the given ID.
* @hdl: The control handler.
* @id: The control ID to find.