We load the ppgtt ptes once per gpu reset/driver load/resume and
that's all that's needed. Note that this only blows up when we're
using the allocate_va_range funcs and not the special-purpose ones
used. With this change we can get rid of that duplication.
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
struct intel_context *from,
struct intel_context *to)
{
- struct drm_i915_private *dev_priv = ring->dev->dev_private;
-
if (to->remap_slice)
return false;
if (from == to && !test_bit(ring->id,
&to->ppgtt->pd_dirty_rings))
return true;
- } else if (dev_priv->mm.aliasing_ppgtt) {
- if (from == to && !test_bit(ring->id,
- &dev_priv->mm.aliasing_ppgtt->pd_dirty_rings))
- return true;
}
return false;
if (ctx->ppgtt)
WARN(ctx->ppgtt->pd_dirty_rings & (1<<ring->id),
"%s didn't clear reload\n", ring->name);
- else if (dev_priv->mm.aliasing_ppgtt)
- WARN(dev_priv->mm.aliasing_ppgtt->pd_dirty_rings &
- (1<<ring->id), "%s didn't clear reload\n", ring->name);
instp_mode = args->flags & I915_EXEC_CONSTANTS_MASK;
instp_mask = I915_EXEC_CONSTANTS_MASK;