Tegra's timer has 29 bits for the counter and for the "load" register
which sets counter to a load-value. The counter's value is lower than
the actual value by 1 because it starts to decrement after one tick,
hence the maximum number of ticks that hardware can handle equals to
29 bits + 1.
Signed-off-by: Dmitry Osipenko <digetx@gmail.com>
Acked-by: Jon Hunter <jonathanh@nvidia.com>
Acked-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Daniel Lezcano <daniel.lezcano@linaro.org>
irq_force_affinity(to->clkevt.irq, cpumask_of(cpu));
enable_irq(to->clkevt.irq);
+ /*
+ * Tegra's timer uses n+1 scheme for the counter, i.e. timer will
+ * fire after one tick if 0 is loaded and thus minimum number of
+ * ticks is 1. In result both of the clocksource's tick limits are
+ * higher than a minimum and maximum that hardware register can
+ * take by 1, this is then taken into account by set_next_event
+ * callback.
+ */
clockevents_config_and_register(&to->clkevt, timer_of_rate(to),
1, /* min */
- 0x1fffffff); /* 29 bits */
+ 0x1fffffff + 1); /* max 29 bits + 1 */
return 0;
}