if (prev && reclaim->generation != iter->generation)
goto out_unlock;
- do {
+ while (1) {
pos = READ_ONCE(iter->position);
+ if (!pos || css_tryget(&pos->css))
+ break;
/*
- * A racing update may change the position and
- * put the last reference, hence css_tryget(),
- * or retry to see the updated position.
+ * css reference reached zero, so iter->position will
+ * be cleared by ->css_released. However, we should not
+ * rely on this happening soon, because ->css_released
+ * is called from a work queue, and by busy-waiting we
+ * might block it. So we clear iter->position right
+ * away.
*/
- } while (pos && !css_tryget(&pos->css));
+ (void)cmpxchg(&iter->position, pos, NULL);
+ }
}
if (pos)
}
if (reclaim) {
- if (cmpxchg(&iter->position, pos, memcg) == pos) {
- if (memcg)
- css_get(&memcg->css);
- if (pos)
- css_put(&pos->css);
- }
-
/*
- * pairs with css_tryget when dereferencing iter->position
- * above.
+ * The position could have already been updated by a competing
+ * thread, so check that the value hasn't changed since we read
+ * it to avoid reclaiming from the same cgroup twice.
*/
+ (void)cmpxchg(&iter->position, pos, memcg);
+
if (pos)
css_put(&pos->css);
css_put(&prev->css);
}
+static void invalidate_reclaim_iterators(struct mem_cgroup *dead_memcg)
+{
+ struct mem_cgroup *memcg = dead_memcg;
+ struct mem_cgroup_reclaim_iter *iter;
+ struct mem_cgroup_per_zone *mz;
+ int nid, zid;
+ int i;
+
+ while ((memcg = parent_mem_cgroup(memcg))) {
+ for_each_node(nid) {
+ for (zid = 0; zid < MAX_NR_ZONES; zid++) {
+ mz = &memcg->nodeinfo[nid]->zoneinfo[zid];
+ for (i = 0; i <= DEF_PRIORITY; i++) {
+ iter = &mz->iter[i];
+ cmpxchg(&iter->position,
+ dead_memcg, NULL);
+ }
+ }
+ }
+ }
+}
+
/*
* Iteration constructs for visiting all cgroups (under a tree). If
* loops are exited prematurely (break), mem_cgroup_iter_break() must
wb_memcg_offline(memcg);
}
+static void mem_cgroup_css_released(struct cgroup_subsys_state *css)
+{
+ struct mem_cgroup *memcg = mem_cgroup_from_css(css);
+
+ invalidate_reclaim_iterators(memcg);
+}
+
static void mem_cgroup_css_free(struct cgroup_subsys_state *css)
{
struct mem_cgroup *memcg = mem_cgroup_from_css(css);
.css_alloc = mem_cgroup_css_alloc,
.css_online = mem_cgroup_css_online,
.css_offline = mem_cgroup_css_offline,
+ .css_released = mem_cgroup_css_released,
.css_free = mem_cgroup_css_free,
.css_reset = mem_cgroup_css_reset,
.can_attach = mem_cgroup_can_attach,