return map;
}
-int map__overlap(struct map *l, struct map *r)
-{
- if (l->start > r->start) {
- struct map *t = l;
- l = r;
- r = t;
- }
-
- if (l->end > r->start)
- return 1;
-
- return 0;
-}
-
size_t map__fprintf(struct map *map, FILE *fp)
{
return fprintf(fp, " %" PRIx64 "-%" PRIx64 " %" PRIx64 " %s\n",
static int maps__fixup_overlappings(struct maps *maps, struct map *map, FILE *fp)
{
struct rb_root *root;
- struct rb_node *next;
+ struct rb_node *next, *first;
int err = 0;
down_write(&maps->lock);
root = &maps->entries;
- next = rb_first(root);
+ /*
+ * Find first map where end > map->start.
+ * Same as find_vma() in kernel.
+ */
+ next = root->rb_node;
+ first = NULL;
+ while (next) {
+ struct map *pos = rb_entry(next, struct map, rb_node);
+
+ if (pos->end > map->start) {
+ first = next;
+ if (pos->start <= map->start)
+ break;
+ next = next->rb_left;
+ } else
+ next = next->rb_right;
+ }
+
+ next = first;
while (next) {
struct map *pos = rb_entry(next, struct map, rb_node);
next = rb_next(&pos->rb_node);
- if (!map__overlap(pos, map))
- continue;
+ /*
+ * Stop if current map starts after map->end.
+ * Maps are ordered by start: next will not overlap for sure.
+ */
+ if (pos->start >= map->end)
+ break;
if (verbose >= 2) {
#define map__zput(map) __map__zput(&map)
-int map__overlap(struct map *l, struct map *r);
size_t map__fprintf(struct map *map, FILE *fp);
size_t map__fprintf_dsoname(struct map *map, FILE *fp);
char *map__srcline(struct map *map, u64 addr, struct symbol *sym);