The entries were only initialized once in amdgpu_sa_bo_new. If a fence
wasn't signalled yet in the first amdgpu_sa_bo_next_hole call, but then
got signalled before a later amdgpu_sa_bo_next_hole call, it could
destroy the fence but leave its pointer in the array, resulting in
use-after-free in amdgpu_sa_bo_new.
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
for (i = 0; i < AMDGPU_SA_NUM_FENCE_LISTS; ++i) {
struct amdgpu_sa_bo *sa_bo;
+ fences[i] = NULL;
+
if (list_empty(&sa_manager->flist[i]))
continue;
spin_lock(&sa_manager->wq.lock);
do {
- for (i = 0; i < AMDGPU_SA_NUM_FENCE_LISTS; ++i) {
- fences[i] = NULL;
+ for (i = 0; i < AMDGPU_SA_NUM_FENCE_LISTS; ++i)
tries[i] = 0;
- }
do {
amdgpu_sa_bo_try_free(sa_manager);