(*) It _must_not_ be assumed that the compiler will do what you want with
memory references that are not protected by ACCESS_ONCE(). Without
ACCESS_ONCE(), the compiler is within its rights to do all sorts
- of "creative" transformations:
-
- (-) Repeat the load, possibly getting a different value on the second
- and subsequent loads. This is especially prone to happen when
- register pressure is high.
-
- (-) Merge adjacent loads and stores to the same location. The most
- familiar example is the transformation from:
-
- while (a)
- do_something();
-
- to something like:
-
- if (a)
- for (;;)
- do_something();
-
- Using ACCESS_ONCE() as follows prevents this sort of optimization:
-
- while (ACCESS_ONCE(a))
- do_something();
-
- (-) "Store tearing", where a single store in the source code is split
- into smaller stores in the object code. Note that gcc really
- will do this on some architectures when storing certain constants.
- It can be cheaper to do a series of immediate stores than to
- form the constant in a register and then to store that register.
-
- (-) "Load tearing", which splits loads in a manner analogous to
- store tearing.
+ of "creative" transformations, which are covered in the Compiler
+ Barrier section.
(*) It _must_not_ be assumed that independent loads and stores will be issued
in the order given. This means that for:
(*) Control dependencies require that the compiler avoid reordering the
dependency into nonexistence. Careful use of ACCESS_ONCE() or
- barrier() can help to preserve your control dependency.
+ barrier() can help to preserve your control dependency. Please
+ see the Compiler Barrier section for more information.
(*) Control dependencies do -not- provide transitivity. If you
need transitivity, use smp_mb().
barrier();
This is a general barrier -- there are no read-read or write-write variants
-of barrier(). Howevever, ACCESS_ONCE() can be thought of as a weak form
+of barrier(). However, ACCESS_ONCE() can be thought of as a weak form
for barrier() that affects only the specific accesses flagged by the
ACCESS_ONCE().
-The compiler barrier has no direct effect on the CPU, which may then reorder
-things however it wishes.
+The barrier() function has the following effects:
+
+ (*) Prevents the compiler from reordering accesses following the
+ barrier() to precede any accesses preceding the barrier().
+ One example use for this property is to ease communication between
+ interrupt-handler code and the code that was interrupted.
+
+ (*) Within a loop, forces the compiler to load the variables used
+ in that loop's conditional on each pass through that loop.
+
+The ACCESS_ONCE() function can prevent any number of optimizations that,
+while perfectly safe in single-threaded code, can be fatal in concurrent
+code. Here are some examples of these sorts of optimizations:
+
+ (*) The compiler is within its rights to merge successive loads from
+ the same variable. Such merging can cause the compiler to "optimize"
+ the following code:
+
+ while (tmp = a)
+ do_something_with(tmp);
+
+ into the following code, which, although in some sense legitimate
+ for single-threaded code, is almost certainly not what the developer
+ intended:
+
+ if (tmp = a)
+ for (;;)
+ do_something_with(tmp);
+
+ Use ACCESS_ONCE() to prevent the compiler from doing this to you:
+
+ while (tmp = ACCESS_ONCE(a))
+ do_something_with(tmp);
+
+ (*) The compiler is within its rights to reload a variable, for example,
+ in cases where high register pressure prevents the compiler from
+ keeping all data of interest in registers. The compiler might
+ therefore optimize the variable 'tmp' out of our previous example:
+
+ while (tmp = a)
+ do_something_with(tmp);
+
+ This could result in the following code, which is perfectly safe in
+ single-threaded code, but can be fatal in concurrent code:
+
+ while (a)
+ do_something_with(a);
+
+ For example, the optimized version of this code could result in
+ passing a zero to do_something_with() in the case where the variable
+ a was modified by some other CPU between the "while" statement and
+ the call to do_something_with().
+
+ Again, use ACCESS_ONCE() to prevent the compiler from doing this:
+
+ while (tmp = ACCESS_ONCE(a))
+ do_something_with(tmp);
+
+ Note that if the compiler runs short of registers, it might save
+ tmp onto the stack. The overhead of this saving and later restoring
+ is why compilers reload variables. Doing so is perfectly safe for
+ single-threaded code, so you need to tell the compiler about cases
+ where it is not safe.
+
+ (*) The compiler is within its rights to omit a load entirely if it knows
+ what the value will be. For example, if the compiler can prove that
+ the value of variable 'a' is always zero, it can optimize this code:
+
+ while (tmp = a)
+ do_something_with(tmp);
+
+ Into this:
+
+ do { } while (0);
+
+ This transformation is a win for single-threaded code because it gets
+ rid of a load and a branch. The problem is that the compiler will
+ carry out its proof assuming that the current CPU is the only one
+ updating variable 'a'. If variable 'a' is shared, then the compiler's
+ proof will be erroneous. Use ACCESS_ONCE() to tell the compiler
+ that it doesn't know as much as it thinks it does:
+
+ while (tmp = ACCESS_ONCE(a))
+ do_something_with(tmp);
+
+ But please note that the compiler is also closely watching what you
+ do with the value after the ACCESS_ONCE(). For example, suppose you
+ do the following and MAX is a preprocessor macro with the value 1:
+
+ while ((tmp = ACCESS_ONCE(a)) % MAX)
+ do_something_with(tmp);
+
+ Then the compiler knows that the result of the "%" operator applied
+ to MAX will always be zero, again allowing the compiler to optimize
+ the code into near-nonexistence. (It will still load from the
+ variable 'a'.)
+
+ (*) Similarly, the compiler is within its rights to omit a store entirely
+ if it knows that the variable already has the value being stored.
+ Again, the compiler assumes that the current CPU is the only one
+ storing into the variable, which can cause the compiler to do the
+ wrong thing for shared variables. For example, suppose you have
+ the following:
+
+ a = 0;
+ /* Code that does not store to variable a. */
+ a = 0;
+
+ The compiler sees that the value of variable 'a' is already zero, so
+ it might well omit the second store. This would come as a fatal
+ surprise if some other CPU might have stored to variable 'a' in the
+ meantime.
+
+ Use ACCESS_ONCE() to prevent the compiler from making this sort of
+ wrong guess:
+
+ ACCESS_ONCE(a) = 0;
+ /* Code that does not store to variable a. */
+ ACCESS_ONCE(a) = 0;
+
+ (*) The compiler is within its rights to reorder memory accesses unless
+ you tell it not to. For example, consider the following interaction
+ between process-level code and an interrupt handler:
+
+ void process_level(void)
+ {
+ msg = get_message();
+ flag = true;
+ }
+
+ void interrupt_handler(void)
+ {
+ if (flag)
+ process_message(msg);
+ }
+
+ There is nothing to prevent the the compiler from transforming
+ process_level() to the following, in fact, this might well be a
+ win for single-threaded code:
+
+ void process_level(void)
+ {
+ flag = true;
+ msg = get_message();
+ }
+
+ If the interrupt occurs between these two statement, then
+ interrupt_handler() might be passed a garbled msg. Use ACCESS_ONCE()
+ to prevent this as follows:
+
+ void process_level(void)
+ {
+ ACCESS_ONCE(msg) = get_message();
+ ACCESS_ONCE(flag) = true;
+ }
+
+ void interrupt_handler(void)
+ {
+ if (ACCESS_ONCE(flag))
+ process_message(ACCESS_ONCE(msg));
+ }
+
+ Note that the ACCESS_ONCE() wrappers in interrupt_handler()
+ are needed if this interrupt handler can itself be interrupted
+ by something that also accesses 'flag' and 'msg', for example,
+ a nested interrupt or an NMI. Otherwise, ACCESS_ONCE() is not
+ needed in interrupt_handler() other than for documentation purposes.
+ (Note also that nested interrupts do not typically occur in modern
+ Linux kernels, in fact, if an interrupt handler returns with
+ interrupts enabled, you will get a WARN_ONCE() splat.)
+
+ You should assume that the compiler can move ACCESS_ONCE() past
+ code not containing ACCESS_ONCE(), barrier(), or similar primitives.
+
+ This effect could also be achieved using barrier(), but ACCESS_ONCE()
+ is more selective: With ACCESS_ONCE(), the compiler need only forget
+ the contents of the indicated memory locations, while with barrier()
+ the compiler must discard the value of all memory locations that
+ it has currented cached in any machine registers. Of course,
+ the compiler must also respect the order in which the ACCESS_ONCE()s
+ occur, though the CPU of course need not do so.
+
+ (*) The compiler is within its rights to invent stores to a variable,
+ as in the following example:
+
+ if (a)
+ b = a;
+ else
+ b = 42;
+
+ The compiler might save a branch by optimizing this as follows:
+
+ b = 42;
+ if (a)
+ b = a;
+
+ In single-threaded code, this is not only safe, but also saves
+ a branch. Unfortunately, in concurrent code, this optimization
+ could cause some other CPU to see a spurious value of 42 -- even
+ if variable 'a' was never zero -- when loading variable 'b'.
+ Use ACCESS_ONCE() to prevent this as follows:
+
+ if (a)
+ ACCESS_ONCE(b) = a;
+ else
+ ACCESS_ONCE(b) = 42;
+
+ The compiler can also invent loads. These are usually less
+ damaging, but they can result in cache-line bouncing and thus in
+ poor performance and scalability. Use ACCESS_ONCE() to prevent
+ invented loads.
+
+ (*) For aligned memory locations whose size allows them to be accessed
+ with a single memory-reference instruction, prevents "load tearing"
+ and "store tearing," in which a single large access is replaced by
+ multiple smaller accesses. For example, given an architecture having
+ 16-bit store instructions with 7-bit immediate fields, the compiler
+ might be tempted to use two 16-bit store-immediate instructions to
+ implement the following 32-bit store:
+
+ p = 0x00010002;
+
+ Please note that GCC really does use this sort of optimization,
+ which is not surprising given that it would likely take more
+ than two instructions to build the constant and then store it.
+ This optimization can therefore be a win in single-threaded code.
+ In fact, a recent bug (since fixed) caused GCC to incorrectly use
+ this optimization in a volatile store. In the absence of such bugs,
+ use of ACCESS_ONCE() prevents store tearing in the following example:
+
+ ACCESS_ONCE(p) = 0x00010002;
+
+ Use of packed structures can also result in load and store tearing,
+ as in this example:
+
+ struct __attribute__((__packed__)) foo {
+ short a;
+ int b;
+ short c;
+ };
+ struct foo foo1, foo2;
+ ...
+
+ foo2.a = foo1.a;
+ foo2.b = foo1.b;
+ foo2.c = foo1.c;
+
+ Because there are no ACCESS_ONCE() wrappers and no volatile markings,
+ the compiler would be well within its rights to implement these three
+ assignment statements as a pair of 32-bit loads followed by a pair
+ of 32-bit stores. This would result in load tearing on 'foo1.b'
+ and store tearing on 'foo2.b'. ACCESS_ONCE() again prevents tearing
+ in this example:
+
+ foo2.a = foo1.a;
+ ACCESS_ONCE(foo2.b) = ACCESS_ONCE(foo1.b);
+ foo2.c = foo1.c;
+
+All that aside, it is never necessary to use ACCESS_ONCE() on a variable
+that has been marked volatile. For example, because 'jiffies' is marked
+volatile, it is never necessary to say ACCESS_ONCE(jiffies). The reason
+for this is that ACCESS_ONCE() is implemented as a volatile cast, which
+has no effect when its argument is already marked volatile.
+
+Please note that these compiler barriers have no direct effect on the CPU,
+which may then reorder things however it wishes.
CPU MEMORY BARRIERS