return result;
}
+static inline struct sock *__udp4_lib_lookup_skb(struct sk_buff *skb,
+ __be16 sport, __be16 dport,
+ struct hlist_head udptable[])
+{
+ const struct iphdr *iph = ip_hdr(skb);
+
+ return __udp4_lib_lookup(dev_net(skb->dst->dev), iph->saddr, sport,
+ iph->daddr, dport, inet_iif(skb),
+ udptable);
+}
+
struct sock *udp4_lib_lookup(struct net *net, __be32 saddr, __be16 sport,
__be32 daddr, __be16 dport, int dif)
{
return __udp4_lib_mcast_deliver(net, skb, uh,
saddr, daddr, udptable);
- sk = __udp4_lib_lookup(net, saddr, uh->source, daddr,
- uh->dest, inet_iif(skb), udptable);
+ sk = __udp4_lib_lookup_skb(skb, uh->source, uh->dest, udptable);
if (sk != NULL) {
int ret = udp_queue_rcv_skb(sk, skb);
return result;
}
+static struct sock *__udp6_lib_lookup_skb(struct sk_buff *skb,
+ __be16 sport, __be16 dport,
+ struct hlist_head udptable[])
+{
+ struct ipv6hdr *iph = ipv6_hdr(skb);
+
+ return __udp6_lib_lookup(dev_net(skb->dst->dev), &iph->saddr, sport,
+ &iph->daddr, dport, inet6_iif(skb),
+ udptable);
+}
+
/*
* This should be easy, if there is something there we
* return it, otherwise we block.
* check socket cache ... must talk to Alan about his plans
* for sock caches... i'll skip this for now.
*/
- sk = __udp6_lib_lookup(net, saddr, uh->source,
- daddr, uh->dest, inet6_iif(skb), udptable);
+ sk = __udp6_lib_lookup_skb(skb, uh->source, uh->dest, udptable);
if (sk == NULL) {
if (!xfrm6_policy_check(NULL, XFRM_POLICY_IN, skb))