If SVGA_3D_CMD_DX_SET_SHADER is called with a shader ID
of SVGA3D_INVALID_ID, and a shader type of
SVGA3D_SHADERTYPE_INVALID, the calculated binding.shader_slot
will be
4294967295, leading to an out-of-bounds read in vmw_binding_loc()
when the offset is calculated.
Cc: <stable@vger.kernel.org>
Fixes: d80efd5cb3de ("drm/vmwgfx: Initial DX support")
Signed-off-by: Murray McAllister <murray.mcallister@gmail.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
cmd = container_of(header, typeof(*cmd), header);
- if (cmd->body.type >= SVGA3D_SHADERTYPE_DX10_MAX) {
+ if (cmd->body.type >= SVGA3D_SHADERTYPE_DX10_MAX ||
+ cmd->body.type < SVGA3D_SHADERTYPE_MIN) {
VMW_DEBUG_USER("Illegal shader type %u.\n",
(unsigned int) cmd->body.type);
return -EINVAL;