Filling the smu10_store_cc6_data based on the implementation
of Windows Powerplay.
There is an uncertainty with one of the parameters passed to the function
pstate_switch_disable - is not a part of smu10 private data structure.
So in the function its just ignored.
Signed-off-by: Mikita Lipski <mikita.lipski@amd.com>
Reviewed-by: Rex Zhu <Rex.Zhu@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
static int smu10_store_cc6_data(struct pp_hwmgr *hwmgr, uint32_t separation_time,
bool cc6_disable, bool pstate_disable, bool pstate_switch_disable)
{
+ struct smu10_hwmgr *data = (struct smu10_hwmgr *)(hwmgr->backend);
+
+ if (separation_time != data->separation_time ||
+ cc6_disable != data->cc6_disable ||
+ pstate_disable != data->pstate_disable) {
+ data->separation_time = separation_time;
+ data->cc6_disable = cc6_disable;
+ data->pstate_disable = pstate_disable;
+ data->cc6_setting_changed = true;
+ }
return 0;
}