* @flags: See kmalloc().
* @nodeid: node number of the target node.
*
- * Identical to kmem_cache_alloc, except that this function is slow
- * and can sleep. And it will allocate memory on the given node, which
- * can improve the performance for cpu bound structures.
- * New and improved: it will now make sure that the object gets
- * put on the correct node list so that there is no false sharing.
+ * Identical to kmem_cache_alloc but it will allocate memory on the given
+ * node, which can improve the performance for cpu bound structures.
+ *
+ * Fallback to other node is possible if __GFP_THISNODE is not set.
*/
static __always_inline void *
__cache_alloc_node(struct kmem_cache *cachep, gfp_t flags,
int nodeid, void *caller)
{
unsigned long save_flags;
- void *ptr;
+ void *ptr = NULL;
cache_alloc_debugcheck_before(cachep, flags);
local_irq_save(save_flags);
- if (nodeid == -1 || nodeid == numa_node_id() ||
- !cachep->nodelists[nodeid])
- ptr = ____cache_alloc(cachep, flags);
- else
- ptr = ____cache_alloc_node(cachep, flags, nodeid);
- local_irq_restore(save_flags);
+ if (unlikely(nodeid == -1))
+ nodeid = numa_node_id();
+ if (likely(cachep->nodelists[nodeid])) {
+ if (nodeid == numa_node_id()) {
+ /*
+ * Use the locally cached objects if possible.
+ * However ____cache_alloc does not allow fallback
+ * to other nodes. It may fail while we still have
+ * objects on other nodes available.
+ */
+ ptr = ____cache_alloc(cachep, flags);
+ }
+ if (!ptr) {
+ /* ___cache_alloc_node can fall back to other nodes */
+ ptr = ____cache_alloc_node(cachep, flags, nodeid);
+ }
+ } else {
+ /* Node not bootstrapped yet */
+ if (!(flags & __GFP_THISNODE))
+ ptr = fallback_alloc(cachep, flags);
+ }
+
+ local_irq_restore(save_flags);
ptr = cache_alloc_debugcheck_after(cachep, flags, ptr, caller);
return ptr;