void lu_object_add_top (struct lu_object_header *h, struct lu_object *o);
void lu_object_add (struct lu_object *before, struct lu_object *o);
-void lu_dev_add_linkage(struct lu_site *s, struct lu_device *d);
-
/**
* Helpers to initialize and finalize device types.
*/
void lu_site_print(const struct lu_env *env, struct lu_site *s, void *cookie,
lu_printer_t printer);
-struct lu_object *lu_object_find(const struct lu_env *env,
- struct lu_device *dev, const struct lu_fid *f,
- const struct lu_object_conf *conf);
struct lu_object *lu_object_find_at(const struct lu_env *env,
struct lu_device *dev,
const struct lu_fid *f,
* return it. Otherwise, create new object, insert it into cache and return
* it. In any case, additional reference is acquired on the returned object.
*/
-struct lu_object *lu_object_find(const struct lu_env *env,
- struct lu_device *dev, const struct lu_fid *f,
- const struct lu_object_conf *conf)
+static struct lu_object *lu_object_find(const struct lu_env *env,
+ struct lu_device *dev,
+ const struct lu_fid *f,
+ const struct lu_object_conf *conf)
{
return lu_object_find_at(env, dev->ld_site->ls_top_dev, f, conf);
}
-EXPORT_SYMBOL(lu_object_find);
static struct lu_object *lu_object_new(const struct lu_env *env,
struct lu_device *dev,
.hs_put_locked = lu_obj_hop_put_locked,
};
-void lu_dev_add_linkage(struct lu_site *s, struct lu_device *d)
+static void lu_dev_add_linkage(struct lu_site *s, struct lu_device *d)
{
spin_lock(&s->ls_ld_lock);
if (list_empty(&d->ld_linkage))
list_add(&d->ld_linkage, &s->ls_ld_linkage);
spin_unlock(&s->ls_ld_lock);
}
-EXPORT_SYMBOL(lu_dev_add_linkage);
/**
* Initialize site \a s, with \a d as the top level device.