After banging my head against this for the past few months, I still
don't see how this could possible race under the premise that once an
irq bit is masked in PM_IMR and reset in PM_IIR it won't show up again
until we unmask it in PM_IMR.
Still, we have reports of this being seen in the wild. Now Bspec has
this little bit of lovely language in the PMIIR register:
Public SNB Docs, Vol3Part2, 2.5.14 "PMIIR":
"For each bit, the IIR can store a second pending interrupt if two or
more of the same interrupt conditions occur before the first condition
is cleared. Upon clearing the interrupt, the IIR bit will momentarily
go low, then return high to indicate there is another interrupt
pending."
Now if we presume that PMIMR only prevent new interrupts from being
queued, we could easily end up masking an interrupt and clearing it,
but the 2nd pending interrupt setting the bit in PMIIR right away
again. Which leads, the next time the irq handler runs, to hitting the
WARN.
Also, no bad side effects of this have ever been reported. And we've
tracked down our issues with the gpu turbo getting stuck to bogus
interrupt generation limits in th RPLIMIT register.
So let's just rip out this WARN as bogus and call it a day. The only
shallow thing here is that this 2-deep irq queue in the hw makes you
wonder how racy the windows irq handler is ...
Bugzilla: https://bugzilla.kernel.org/show_bug.cgi?id=42907
Cc: stable@vger.kernel.org
Acked-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
*/
spin_lock_irqsave(&dev_priv->rps_lock, flags);
- WARN(dev_priv->pm_iir & pm_iir, "Missed a PM interrupt\n");
dev_priv->pm_iir |= pm_iir;
I915_WRITE(GEN6_PMIMR, dev_priv->pm_iir);
POSTING_READ(GEN6_PMIMR);