*/
switch (mode) {
case DRM_MODE_SCALE_CENTER:
- asyh->view.oW = min((u16)umode->hdisplay, asyh->view.oW);
- asyh->view.oH = min((u16)umode_vdisplay, asyh->view.oH);
- /* fall-through */
+ /* NOTE: This will cause scaling when the input is
+ * larger than the output.
+ */
+ asyh->view.oW = min(asyh->view.iW, asyh->view.oW);
+ asyh->view.oH = min(asyh->view.iH, asyh->view.oH);
+ break;
case DRM_MODE_SCALE_ASPECT:
- if (asyh->view.oH < asyh->view.oW) {
+ /* Determine whether the scaling should be on width or on
+ * height. This is done by comparing the aspect ratios of the
+ * sizes. If the output AR is larger than input AR, that means
+ * we want to change the width (letterboxed on the
+ * left/right), otherwise on the height (letterboxed on the
+ * top/bottom).
+ *
+ * E.g. 4:3 (1.333) AR image displayed on a 16:10 (1.6) AR
+ * screen will have letterboxes on the left/right. However a
+ * 16:9 (1.777) AR image on that same screen will have
+ * letterboxes on the top/bottom.
+ *
+ * inputAR = iW / iH; outputAR = oW / oH
+ * outputAR > inputAR is equivalent to oW * iH > iW * oH
+ */
+ if (asyh->view.oW * asyh->view.iH > asyh->view.iW * asyh->view.oH) {
+ /* Recompute output width, i.e. left/right letterbox */
u32 r = (asyh->view.iW << 19) / asyh->view.iH;
asyh->view.oW = ((asyh->view.oH * r) + (r / 2)) >> 19;
} else {
+ /* Recompute output height, i.e. top/bottom letterbox */
u32 r = (asyh->view.iH << 19) / asyh->view.iW;
asyh->view.oH = ((asyh->view.oW * r) + (r / 2)) >> 19;
}