return 0;
}
+static void coda_dec_seq_init_work(struct work_struct *work)
+{
+ struct coda_ctx *ctx = container_of(work,
+ struct coda_ctx, seq_init_work);
+ struct coda_dev *dev = ctx->dev;
+ int ret;
+
+ mutex_lock(&ctx->buffer_mutex);
+ mutex_lock(&dev->coda_mutex);
+
+ if (ctx->initialized == 1)
+ goto out;
+
+ ret = __coda_decoder_seq_init(ctx);
+ if (ret < 0)
+ goto out;
+
+ ctx->initialized = 1;
+
+out:
+ mutex_unlock(&dev->coda_mutex);
+ mutex_unlock(&ctx->buffer_mutex);
+}
+
static int __coda_start_decoding(struct coda_ctx *ctx)
{
struct coda_q_data *q_data_src, *q_data_dst;
.prepare_run = coda_prepare_decode,
.finish_run = coda_finish_decode,
.run_timeout = coda_decode_timeout,
+ .seq_init_work = coda_dec_seq_init_work,
.seq_end_work = coda_seq_end_work,
.release = coda_bit_release,
};
/* This set buf->sequence = ctx->qsequence++ */
coda_fill_bitstream(ctx, NULL);
mutex_unlock(&ctx->bitstream_mutex);
+
+ if (!ctx->initialized) {
+ /*
+ * Run sequence initialization in case the queued
+ * buffer contained headers.
+ */
+ if (vb2_is_streaming(vb->vb2_queue) &&
+ ctx->ops->seq_init_work) {
+ queue_work(ctx->dev->workqueue,
+ &ctx->seq_init_work);
+ flush_work(&ctx->seq_init_work);
+ }
+ }
} else {
if (ctx->inst_type == CODA_INST_ENCODER &&
vq->type == V4L2_BUF_TYPE_VIDEO_OUTPUT)
ret = -EINVAL;
goto err;
}
+
+ if (!ctx->initialized) {
+ /* Run sequence initialization */
+ if (ctx->ops->seq_init_work) {
+ queue_work(ctx->dev->workqueue,
+ &ctx->seq_init_work);
+ flush_work(&ctx->seq_init_work);
+ }
+ }
}
ctx->streamon_out = 1;
ctx->use_bit = !ctx->cvd->direct;
init_completion(&ctx->completion);
INIT_WORK(&ctx->pic_run_work, coda_pic_run_work);
+ if (ctx->ops->seq_init_work)
+ INIT_WORK(&ctx->seq_init_work, ctx->ops->seq_init_work);
if (ctx->ops->seq_end_work)
INIT_WORK(&ctx->seq_end_work, ctx->ops->seq_end_work);
v4l2_fh_init(&ctx->fh, video_devdata(file));
int (*prepare_run)(struct coda_ctx *ctx);
void (*finish_run)(struct coda_ctx *ctx);
void (*run_timeout)(struct coda_ctx *ctx);
+ void (*seq_init_work)(struct work_struct *work);
void (*seq_end_work)(struct work_struct *work);
void (*release)(struct coda_ctx *ctx);
};
struct coda_dev *dev;
struct mutex buffer_mutex;
struct work_struct pic_run_work;
+ struct work_struct seq_init_work;
struct work_struct seq_end_work;
struct completion completion;
const struct coda_video_device *cvd;