#include <linux/platform_device.h>
#include <linux/types.h>
+#include <linux/workqueue.h>
#include <sound/driver.h>
#include <sound/core.h>
#include <sound/pcm.h>
struct snd_soc_platform *platform;
struct snd_soc_codec *codec;
struct snd_soc_codec_device *codec_dev;
+ struct delayed_work delayed_work;
void *codec_data;
};
static DEFINE_MUTEX(pcm_mutex);
static DEFINE_MUTEX(io_mutex);
static struct workqueue_struct *soc_workq;
-static struct work_struct soc_stream_work;
static DECLARE_WAIT_QUEUE_HEAD(soc_pm_waitq);
/* supported sample rates */
* This is to ensure there are no pops or clicks in between any music tracks
* due to DAPM power cycling.
*/
-static void close_delayed_work(void *data)
+static void close_delayed_work(struct work_struct *work)
{
- struct snd_soc_device *socdev = data;
+ struct snd_soc_device *socdev =
+ container_of(work, struct snd_soc_device, delayed_work.work);
struct snd_soc_codec *codec = socdev->codec;
struct snd_soc_codec_dai *codec_dai;
int i;
if (substream->stream == SNDRV_PCM_STREAM_PLAYBACK) {
/* start delayed pop wq here for playback streams */
rtd->codec_dai->pop_wait = 1;
- queue_delayed_work(soc_workq, &soc_stream_work,
+ queue_delayed_work(soc_workq, &socdev->delayed_work,
msecs_to_jiffies(pmdown_time));
} else {
/* capture streams can be powered down now */
SND_SOC_DAPM_STREAM_START);
else {
rtd->codec_dai->pop_wait = 0;
- cancel_delayed_work(&soc_stream_work);
+ cancel_delayed_work(&socdev->delayed_work);
if (rtd->codec_dai->digital_mute)
rtd->codec_dai->digital_mute(codec, rtd->codec_dai, 0);
}
soc_workq = create_workqueue("kdapm");
if (soc_workq == NULL)
goto work_err;
- INIT_WORK(&soc_stream_work, close_delayed_work, socdev);
+ INIT_DELAYED_WORK(&socdev->delayed_work, close_delayed_work);
return 0;
work_err: