mlx4: use bitmap_find_next_zero_area
authorAkinobu Mita <akinobu.mita@gmail.com>
Wed, 16 Dec 2009 00:48:29 +0000 (16:48 -0800)
committerLinus Torvalds <torvalds@linux-foundation.org>
Wed, 16 Dec 2009 15:20:19 +0000 (07:20 -0800)
Signed-off-by: Akinobu Mita <akinobu.mita@gmail.com>
Reviewed-by: Roland Dreier <rolandd@cisco.com>
Cc: Yevgeny Petrilin <yevgenyp@mellanox.co.il>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
drivers/net/mlx4/alloc.c

index ad95d5f7b63054c6e2e17ff6647fb008179ea5cf..8c8515619b8e9b808aafbf08bdab91bb080bb17a 100644 (file)
@@ -72,35 +72,6 @@ void mlx4_bitmap_free(struct mlx4_bitmap *bitmap, u32 obj)
        mlx4_bitmap_free_range(bitmap, obj, 1);
 }
 
-static unsigned long find_aligned_range(unsigned long *bitmap,
-                                       u32 start, u32 nbits,
-                                       int len, int align)
-{
-       unsigned long end, i;
-
-again:
-       start = ALIGN(start, align);
-
-       while ((start < nbits) && test_bit(start, bitmap))
-               start += align;
-
-       if (start >= nbits)
-               return -1;
-
-       end = start+len;
-       if (end > nbits)
-               return -1;
-
-       for (i = start + 1; i < end; i++) {
-               if (test_bit(i, bitmap)) {
-                       start = i + 1;
-                       goto again;
-               }
-       }
-
-       return start;
-}
-
 u32 mlx4_bitmap_alloc_range(struct mlx4_bitmap *bitmap, int cnt, int align)
 {
        u32 obj, i;
@@ -110,13 +81,13 @@ u32 mlx4_bitmap_alloc_range(struct mlx4_bitmap *bitmap, int cnt, int align)
 
        spin_lock(&bitmap->lock);
 
-       obj = find_aligned_range(bitmap->table, bitmap->last,
-                                bitmap->max, cnt, align);
+       obj = bitmap_find_next_zero_area(bitmap->table, bitmap->max,
+                               bitmap->last, cnt, align - 1);
        if (obj >= bitmap->max) {
                bitmap->top = (bitmap->top + bitmap->max + bitmap->reserved_top)
                                & bitmap->mask;
-               obj = find_aligned_range(bitmap->table, 0, bitmap->max,
-                                        cnt, align);
+               obj = bitmap_find_next_zero_area(bitmap->table, bitmap->max,
+                                               0, cnt, align - 1);
        }
 
        if (obj < bitmap->max) {