Some Adreno GPU targets require a special zap shader to bring the GPU
out of secure mode. Define a region to allocate and store the zap
shader.
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
[bjorn: Rebase ontop of recent reserved-memory patch]
Signed-off-by: Bjorn Andersson <bjorn.andersson@linaro.org>
Signed-off-by: Andy Gross <agross@kernel.org>
qcom,gmu = <&gmu>;
+ zap-shader {
+ memory-region = <&gpu_mem>;
+ };
+
gpu_opp_table: opp-table {
compatible = "operating-points-v2";