drm/vc4: Fix X/Y positioning of planes using T_TILES modifier
authorBoris Brezillon <boris.brezillon@bootlin.com>
Fri, 3 Aug 2018 09:22:31 +0000 (11:22 +0200)
committerBoris Brezillon <boris.brezillon@bootlin.com>
Wed, 24 Oct 2018 16:14:33 +0000 (18:14 +0200)
X/Y positioning of T-format buffers is quite tricky and the current
implementation was failing to position a plane using this format
correctly when the CRTC X, Y or both X and Y offsets were negative.
It was also failing when the SRC X/Y offsets were != 0.

Signed-off-by: Boris Brezillon <boris.brezillon@bootlin.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180803092231.26446-5-boris.brezillon@bootlin.com
drivers/gpu/drm/vc4/vc4_plane.c

index 204d4271acdbb038e9cb57b1bd9d1a27754dcc16..d93045fee7b31db651fe9ed17fcec3a289f9b22d 100644 (file)
@@ -524,22 +524,58 @@ static int vc4_plane_mode_set(struct drm_plane *plane,
                                                 (i ? h_subsample : 1) *
                                                 fb->format->cpp[i];
                }
+
                break;
 
        case DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED: {
-               /* For T-tiled, the FB pitch is "how many bytes from
-                * one row to the next, such that pitch * tile_h ==
-                * tile_size * tiles_per_row."
-                */
                u32 tile_size_shift = 12; /* T tiles are 4kb */
+               /* Whole-tile offsets, mostly for setting the pitch. */
+               u32 tile_w_shift = fb->format->cpp[0] == 2 ? 6 : 5;
                u32 tile_h_shift = 5; /* 16 and 32bpp are 32 pixels high */
+               u32 tile_w_mask = (1 << tile_w_shift) - 1;
+               /* The height mask on 32-bit-per-pixel tiles is 63, i.e. twice
+                * the height (in pixels) of a 4k tile.
+                */
+               u32 tile_h_mask = (2 << tile_h_shift) - 1;
+               /* For T-tiled, the FB pitch is "how many bytes from one row to
+                * the next, such that
+                *
+                *      pitch * tile_h == tile_size * tiles_per_row
+                */
                u32 tiles_w = fb->pitches[0] >> (tile_size_shift - tile_h_shift);
+               u32 tiles_l = vc4_state->src_x >> tile_w_shift;
+               u32 tiles_r = tiles_w - tiles_l;
+               u32 tiles_t = vc4_state->src_y >> tile_h_shift;
+               /* Intra-tile offsets, which modify the base address (the
+                * SCALER_PITCH0_TILE_Y_OFFSET tells HVS how to walk from that
+                * base address).
+                */
+               u32 tile_y = (vc4_state->src_y >> 4) & 1;
+               u32 subtile_y = (vc4_state->src_y >> 2) & 3;
+               u32 utile_y = vc4_state->src_y & 3;
+               u32 x_off = vc4_state->src_x & tile_w_mask;
+               u32 y_off = vc4_state->src_y & tile_h_mask;
 
                tiling = SCALER_CTL0_TILING_256B_OR_T;
+               pitch0 = (VC4_SET_FIELD(x_off, SCALER_PITCH0_SINK_PIX) |
+                         VC4_SET_FIELD(y_off, SCALER_PITCH0_TILE_Y_OFFSET) |
+                         VC4_SET_FIELD(tiles_l, SCALER_PITCH0_TILE_WIDTH_L) |
+                         VC4_SET_FIELD(tiles_r, SCALER_PITCH0_TILE_WIDTH_R));
+               vc4_state->offsets[0] += tiles_t * (tiles_w << tile_size_shift);
+               vc4_state->offsets[0] += subtile_y << 8;
+               vc4_state->offsets[0] += utile_y << 4;
+
+               /* Rows of tiles alternate left-to-right and right-to-left. */
+               if (tiles_t & 1) {
+                       pitch0 |= SCALER_PITCH0_TILE_INITIAL_LINE_DIR;
+                       vc4_state->offsets[0] += (tiles_w - tiles_l) <<
+                                                tile_size_shift;
+                       vc4_state->offsets[0] -= (1 + !tile_y) << 10;
+               } else {
+                       vc4_state->offsets[0] += tiles_l << tile_size_shift;
+                       vc4_state->offsets[0] += tile_y << 10;
+               }
 
-               pitch0 = (VC4_SET_FIELD(0, SCALER_PITCH0_TILE_Y_OFFSET) |
-                         VC4_SET_FIELD(0, SCALER_PITCH0_TILE_WIDTH_L) |
-                         VC4_SET_FIELD(tiles_w, SCALER_PITCH0_TILE_WIDTH_R));
                break;
        }