if (!acpi_ut_valid_acpi_name(this_node->name.integer)) {
this_node->name.integer =
- acpi_ut_repair_name(this_node->name.integer);
+ acpi_ut_repair_name(this_node->name.ascii);
ACPI_WARNING((AE_INFO, "Invalid ACPI Name %08X",
this_node->name.integer));
* even though there are a few bad names.
*/
if (!acpi_ut_valid_acpi_name(target_name)) {
- target_name = acpi_ut_repair_name(target_name);
+ target_name =
+ acpi_ut_repair_name(ACPI_CAST_PTR(char, &target_name));
/* Report warning only if in strict mode or debug mode */
/* Name must be a valid ACPI name */
if (!acpi_ut_valid_acpi_name(node->name.integer)) {
- node->name.integer = acpi_ut_repair_name(node->name.integer);
+ node->name.integer = acpi_ut_repair_name(node->name.ascii);
}
/* Return the name */
*
******************************************************************************/
-acpi_name acpi_ut_repair_name(acpi_name name)
+acpi_name acpi_ut_repair_name(char *name)
{
- char *name_ptr = ACPI_CAST_PTR(char, &name);
- char new_name[ACPI_NAME_SIZE];
acpi_native_uint i;
+ char new_name[ACPI_NAME_SIZE];
for (i = 0; i < ACPI_NAME_SIZE; i++) {
- new_name[i] = name_ptr[i];
+ new_name[i] = name[i];
/*
* Replace a bad character with something printable, yet technically
* still invalid. This prevents any collisions with existing "good"
* names in the namespace.
*/
- if (!acpi_ut_valid_acpi_char(name_ptr[i], i)) {
+ if (!acpi_ut_valid_acpi_char(name[i], i)) {
new_name[i] = '*';
}
}
- return (*ACPI_CAST_PTR(u32, new_name));
+ return (*(u32 *) new_name);
}
/*******************************************************************************
u8 acpi_ut_valid_acpi_name(u32 name);
-acpi_name acpi_ut_repair_name(acpi_name name);
+acpi_name acpi_ut_repair_name(char *name);
u8 acpi_ut_valid_acpi_char(char character, acpi_native_uint position);