Moving all GPU features to the platform definition allows for
- standard place when adding new features from new platform
- possible to see supported features when dumping struct
definitions
Signed-off-by: Carlos Santa <carlos.santa@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
func(has_logical_ring_contexts) sep \
func(has_l3_dpf) sep \
func(has_gmch_display) sep \
+ func(has_guc) sep \
func(has_pipe_cxsr) sep \
func(has_hotplug) sep \
func(cursor_needs_physical) sep \
* command submission once loaded. But these are logically independent
* properties, so we have separate macros to test them.
*/
-#define HAS_GUC(dev) (IS_GEN9(dev))
+#define HAS_GUC(dev) (INTEL_INFO(dev)->has_guc)
#define HAS_GUC_UCODE(dev) (HAS_GUC(dev))
#define HAS_GUC_SCHED(dev) (HAS_GUC(dev))
.is_skylake = 1,
.gen = 9,
.has_csr = 1,
+ .has_guc = 1,
};
static const struct intel_device_info intel_skylake_gt3_info = {
.is_skylake = 1,
.gen = 9,
.has_csr = 1,
+ .has_guc = 1,
.ring_mask = RENDER_RING | BSD_RING | BLT_RING | VEBOX_RING | BSD2_RING,
};
.has_gmbus_irq = 1,
.has_hw_contexts = 1,
.has_logical_ring_contexts = 1,
+ .has_guc = 1,
GEN_DEFAULT_PIPEOFFSETS,
IVB_CURSOR_OFFSETS,
BDW_COLORS,
.is_kabylake = 1,
.gen = 9,
.has_csr = 1,
+ .has_guc = 1,
};
static const struct intel_device_info intel_kabylake_gt3_info = {
.is_kabylake = 1,
.gen = 9,
.has_csr = 1,
+ .has_guc = 1,
.ring_mask = RENDER_RING | BSD_RING | BLT_RING | VEBOX_RING | BSD2_RING,
};