WARN_ON(status && open->op_created);
out:
nfsd4_cleanup_open_state(open, status);
- if (open->op_openowner)
+ if (open->op_openowner && !nfsd4_has_session(cstate))
cstate->replay_owner = &open->op_openowner->oo_owner;
nfsd4_bump_seqid(cstate, status);
if (!cstate->replay_owner)
if (status)
return status;
*stpp = openlockstateid(s);
- cstate->replay_owner = (*stpp)->st_stateowner;
+ if (!nfsd4_has_session(cstate))
+ cstate->replay_owner = (*stpp)->st_stateowner;
return nfs4_seqid_op_checks(cstate, stateid, seqid, *stpp);
}
oo->oo_last_closed_stid = stp;
if (list_empty(&oo->oo_owner.so_stateids)) {
- if (cstate->minorversion) {
+ if (cstate->minorversion)
release_openowner(oo);
- cstate->replay_owner = NULL;
- } else {
+ else {
/*
* In the 4.0 case we need to keep the owners around a
* little while to handle CLOSE replay.