Moving all GPU features to the platform struct definition allows for
- standard place when adding new features from new platforms
- possible to see supported features when dumping struct
definitions
Signed-off-by: Carlos Santa <carlos.santa@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
func(has_fbc) sep \
func(has_psr) sep \
func(has_runtime_pm) sep \
+ func(has_csr) sep \
func(has_pipe_cxsr) sep \
func(has_hotplug) sep \
func(cursor_needs_physical) sep \
#define HAS_RC6(dev) (INTEL_INFO(dev)->gen >= 6)
#define HAS_RC6p(dev) (IS_GEN6(dev) || IS_IVYBRIDGE(dev))
-#define HAS_CSR(dev) (IS_GEN9(dev))
+#define HAS_CSR(dev) (INTEL_INFO(dev)->has_csr)
/*
* For now, anything with a GuC requires uCode loading, and then supports
BDW_FEATURES,
.is_skylake = 1,
.gen = 9,
+ .has_csr = 1,
};
static const struct intel_device_info intel_skylake_gt3_info = {
BDW_FEATURES,
.is_skylake = 1,
.gen = 9,
+ .has_csr = 1,
.ring_mask = RENDER_RING | BSD_RING | BLT_RING | VEBOX_RING | BSD2_RING,
};
.has_fbc = 1,
.has_runtime_pm = 1,
.has_pooled_eu = 0,
+ .has_csr = 1,
GEN_DEFAULT_PIPEOFFSETS,
IVB_CURSOR_OFFSETS,
BDW_COLORS,
BDW_FEATURES,
.is_kabylake = 1,
.gen = 9,
+ .has_csr = 1,
};
static const struct intel_device_info intel_kabylake_gt3_info = {
BDW_FEATURES,
.is_kabylake = 1,
.gen = 9,
+ .has_csr = 1,
.ring_mask = RENDER_RING | BSD_RING | BLT_RING | VEBOX_RING | BSD2_RING,
};