MODULE_DEVICE_TABLE(usb, id_table);
#ifndef CONFIG_FB_DEFERRED_IO
-#warning message "kernel FB_DEFFERRED_IO option to support generic fbdev apps"
+#warning Please set CONFIG_FB_DEFFERRED_IO option to support generic fbdev apps
#endif
#ifndef CONFIG_FB_SYS_IMAGEBLIT
#ifndef CONFIG_FB_SYS_IMAGEBLIT_MODULE
-#warning message "FB_SYS_* in kernel or module option to support fb console"
+#warning Please set CONFIG_FB_SYS_IMAGEBLIT option to support fb console
#endif
#endif
#ifndef CONFIG_FB_MODE_HELPERS
-#warning message "kernel FB_MODE_HELPERS required. Expect build break"
+#warning CONFIG_FB_MODE_HELPERS required. Expect build break
#endif
/* dlfb keeps a list of urbs for efficient bulk transfers */
}
/*
-Render a command stream for an encoded horizontal line segment of pixels.
-
-A command buffer holds several commands.
-It always begins with a fresh command header
-(the protocol doesn't require this, but we enforce it to allow
-multiple buffers to be potentially encoded and sent in parallel).
-A single command encodes one contiguous horizontal line of pixels
-
-The function relies on the client to do all allocation, so that
-rendering can be done directly to output buffers (e.g. USB URBs).
-The function fills the supplied command buffer, providing information
-on where it left off, so the client may call in again with additional
-buffers if the line will take several buffers to complete.
-
-A single command can transmit a maximum of 256 pixels,
-regardless of the compression ratio (protocol design limit).
-To the hardware, 0 for a size byte means 256
-
-Rather than 256 pixel commands which are either rl or raw encoded,
-the rlx command simply assumes alternating raw and rl spans within one cmd.
-This has a slightly larger header overhead, but produces more even results.
-It also processes all data (read and write) in a single pass.
-Performance benchmarks of common cases show it having just slightly better
-compression than 256 pixel raw -or- rle commands, with similar CPU consumpion.
-But for very rl friendly data, will compress not quite as well.
-*/
+ * Render a command stream for an encoded horizontal line segment of pixels.
+ *
+ * A command buffer holds several commands.
+ * It always begins with a fresh command header
+ * (the protocol doesn't require this, but we enforce it to allow
+ * multiple buffers to be potentially encoded and sent in parallel).
+ * A single command encodes one contiguous horizontal line of pixels
+ *
+ * The function relies on the client to do all allocation, so that
+ * rendering can be done directly to output buffers (e.g. USB URBs).
+ * The function fills the supplied command buffer, providing information
+ * on where it left off, so the client may call in again with additional
+ * buffers if the line will take several buffers to complete.
+ *
+ * A single command can transmit a maximum of 256 pixels,
+ * regardless of the compression ratio (protocol design limit).
+ * To the hardware, 0 for a size byte means 256
+ *
+ * Rather than 256 pixel commands which are either rl or raw encoded,
+ * the rlx command simply assumes alternating raw and rl spans within one cmd.
+ * This has a slightly larger header overhead, but produces more even results.
+ * It also processes all data (read and write) in a single pass.
+ * Performance benchmarks of common cases show it having just slightly better
+ * compression than 256 pixel raw -or- rle commands, with similar CPU consumpion.
+ * But for very rl friendly data, will compress not quite as well.
+ */
static void dlfb_compress_hline(
const uint16_t **pixel_start_ptr,
const uint16_t *const pixel_end,