static inline void __update_lacpdu_from_port(struct port *port)
{
struct lacpdu *lacpdu = &port->lacpdu;
+ const struct port_params *partner = &port->partner_oper;
/* update current actual Actor parameters */
/* lacpdu->subtype initialized
* lacpdu->partner_information_length initialized
*/
- lacpdu->partner_system_priority = htons(port->partner_oper.system_priority);
- lacpdu->partner_system = port->partner_oper.system;
- lacpdu->partner_key = htons(port->partner_oper.key);
- lacpdu->partner_port_priority = htons(port->partner_oper.port_priority);
- lacpdu->partner_port = htons(port->partner_oper.port_number);
- lacpdu->partner_state = port->partner_oper.port_state;
+ lacpdu->partner_system_priority = htons(partner->system_priority);
+ lacpdu->partner_system = partner->system;
+ lacpdu->partner_key = htons(partner->key);
+ lacpdu->partner_port_priority = htons(partner->port_priority);
+ lacpdu->partner_port = htons(partner->port_number);
+ lacpdu->partner_state = partner->port_state;
/* lacpdu->reserved_3_2 initialized
* lacpdu->tlv_type_collector_info initialized