[why]
In pipe split issue occurs when we program immediate flip while vsync flip is pending
[how]
Don't program immediate flip until flip is no longer pending
Signed-off-by: Alvin Lee <alvin.lee2@amd.com>
Reviewed-by: Jaehyun Chung <Jaehyun.Chung@amd.com>
Acked-by: Leo Li <sunpeng.li@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
if (pipe->plane_state != NULL)
flip_immediate = pipe->plane_state->flip_immediate;
+ if (flip_immediate && lock) {
+ while (pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp)) {
+ udelay(1);
+ }
+
+ if (pipe->bottom_pipe != NULL)
+ while (pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp)) {
+ udelay(1);
+ }
+ }
+
/* In flip immediate and pipe splitting case, we need to use GSL
* for synchronization. Only do setup on locking and on flip type change.
*/