struct fragment {
struct device_node *target;
struct device_node *overlay;
- bool is_symbols_node;
};
/**
* struct overlay_changeset
- * @ovcs_list: list on which we are located
- * @count: count of @fragments structures
- * @fragments: info about fragment nodes in overlay expanded device tree
- * @cset: changeset to apply fragments to live device tree
+ * @ovcs_list: list on which we are located
+ * @count: count of fragment structures
+ * @fragments: fragment nodes in the overlay expanded device tree
+ * @symbols_fragment: last element of @fragments[] is the __symbols__ node
+ * @cset: changeset to apply fragments to live device tree
*/
struct overlay_changeset {
int id;
struct list_head ovcs_list;
int count;
struct fragment *fragments;
+ bool symbols_fragment;
struct of_changeset cset;
};
static int build_changeset_next_level(struct overlay_changeset *ovcs,
struct device_node *target_node,
- const struct device_node *overlay_node,
- bool is_symbols_node);
+ const struct device_node *overlay_node);
/*
* of_resolve_phandles() finds the largest phandle in the live tree.
* @ovcs: overlay changeset
* @target_node: where to place @overlay_prop in live tree
* @overlay_prop: property to add or update, from overlay tree
- * is_symbols_node: 1 if @target_node is "/__symbols__"
+ * @is_symbols_prop: 1 if @overlay_prop is from node "/__symbols__"
*
* If @overlay_prop does not already exist in @target_node, add changeset entry
* to add @overlay_prop in @target_node, else add changeset entry to update
static int add_changeset_property(struct overlay_changeset *ovcs,
struct device_node *target_node,
struct property *overlay_prop,
- bool is_symbols_node)
+ bool is_symbols_prop)
{
struct property *new_prop = NULL, *prop;
int ret = 0;
!of_prop_cmp(overlay_prop->name, "linux,phandle"))
return 0;
- if (is_symbols_node) {
+ if (is_symbols_prop) {
if (prop)
return -EINVAL;
new_prop = dup_and_fixup_symbol_prop(ovcs, overlay_prop);
if (ret)
return ret;
- return build_changeset_next_level(ovcs, tchild, node, 0);
+ return build_changeset_next_level(ovcs, tchild, node);
}
if (node->phandle && tchild->phandle)
ret = -EINVAL;
else
- ret = build_changeset_next_level(ovcs, tchild, node, 0);
+ ret = build_changeset_next_level(ovcs, tchild, node);
of_node_put(tchild);
return ret;
* @ovcs: overlay changeset
* @target_node: where to place @overlay_node in live tree
* @overlay_node: node from within an overlay device tree fragment
- * @is_symbols_node: @overlay_node is node "/__symbols__"
*
* Add the properties (if any) and nodes (if any) from @overlay_node to the
* @ovcs->cset changeset. If an added node has child nodes, they will
*/
static int build_changeset_next_level(struct overlay_changeset *ovcs,
struct device_node *target_node,
- const struct device_node *overlay_node,
- bool is_symbols_node)
+ const struct device_node *overlay_node)
{
struct device_node *child;
struct property *prop;
int ret;
for_each_property_of_node(overlay_node, prop) {
- ret = add_changeset_property(ovcs, target_node, prop,
- is_symbols_node);
+ ret = add_changeset_property(ovcs, target_node, prop, 0);
if (ret) {
pr_debug("Failed to apply prop @%pOF/%s, err=%d\n",
target_node, prop->name, ret);
}
}
- if (is_symbols_node)
- return 0;
-
for_each_child_of_node(overlay_node, child) {
ret = add_changeset_node(ovcs, target_node, child);
if (ret) {
return 0;
}
+/*
+ * Add the properties from __overlay__ node to the @ovcs->cset changeset.
+ */
+static int build_changeset_symbols_node(struct overlay_changeset *ovcs,
+ struct device_node *target_node,
+ const struct device_node *overlay_symbols_node)
+{
+ struct property *prop;
+ int ret;
+
+ for_each_property_of_node(overlay_symbols_node, prop) {
+ ret = add_changeset_property(ovcs, target_node, prop, 1);
+ if (ret) {
+ pr_debug("Failed to apply prop @%pOF/%s, err=%d\n",
+ target_node, prop->name, ret);
+ return ret;
+ }
+ }
+
+ return 0;
+}
+
/**
* build_changeset() - populate overlay changeset in @ovcs from @ovcs->fragments
* @ovcs: Overlay changeset
*/
static int build_changeset(struct overlay_changeset *ovcs)
{
- int i, ret;
+ struct fragment *fragment;
+ int fragments_count, i, ret;
- for (i = 0; i < ovcs->count; i++) {
- struct fragment *fragment = &ovcs->fragments[i];
+ /*
+ * if there is a symbols fragment in ovcs->fragments[i] it is
+ * the final element in the array
+ */
+ if (ovcs->symbols_fragment)
+ fragments_count = ovcs->count - 1;
+ else
+ fragments_count = ovcs->count;
+
+ for (i = 0; i < fragments_count; i++) {
+ fragment = &ovcs->fragments[i];
ret = build_changeset_next_level(ovcs, fragment->target,
- fragment->overlay,
- fragment->is_symbols_node);
+ fragment->overlay);
+ if (ret) {
+ pr_debug("apply failed '%pOF'\n", fragment->target);
+ return ret;
+ }
+ }
+
+ if (ovcs->symbols_fragment) {
+ fragment = &ovcs->fragments[ovcs->count - 1];
+ ret = build_changeset_symbols_node(ovcs, fragment->target,
+ fragment->overlay);
if (ret) {
pr_debug("apply failed '%pOF'\n", fragment->target);
return ret;
}
}
+ /*
+ * if there is a symbols fragment in ovcs->fragments[i] it is
+ * the final element in the array
+ */
node = of_get_child_by_name(tree, "__symbols__");
if (node) {
+ ovcs->symbols_fragment = 1;
fragment = &fragments[cnt];
fragment->overlay = node;
fragment->target = of_find_node_by_path("/__symbols__");
- fragment->is_symbols_node = 1;
if (!fragment->target) {
pr_err("no symbols in root of device tree.\n");