of: overlay: Fix out-of-bounds write in init_overlay_changeset()
authorGeert Uytterhoeven <geert+renesas@glider.be>
Fri, 8 Dec 2017 13:13:02 +0000 (14:13 +0100)
committerRob Herring <robh@kernel.org>
Fri, 8 Dec 2017 15:32:10 +0000 (09:32 -0600)
If an overlay has no "__symbols__" node, but it has nodes without
"__overlay__" subnodes at the end (e.g. a "__fixups__" node), after
filling in all fragments for nodes with "__overlay__" subnodes,
"fragment = &fragments[cnt]" will point beyond the end of the allocated
array.

Hence writing to "fragment->overlay" will overwrite unallocated memory,
which may lead to a crash later.

Fix this by deferring both the assignment to "fragment" and the
offending write afterwards until we know for sure the node has an
"__overlay__" subnode, and thus a valid entry in "fragments[]".

Fixes: 61b4de4e0b384f4a ("of: overlay: minor restructuring")
Signed-off-by: Geert Uytterhoeven <geert+renesas@glider.be>
Signed-off-by: Rob Herring <robh@kernel.org>
drivers/of/overlay.c

index fcce5cdbe229a66296a42488a54eccc43ebc92ca..83bb2edfc65cac5dc7f32250b1c39fd41e34ce03 100644 (file)
@@ -572,9 +572,10 @@ static int init_overlay_changeset(struct overlay_changeset *ovcs,
 
        cnt = 0;
        for_each_child_of_node(tree, node) {
-               fragment = &fragments[cnt];
-               fragment->overlay = of_get_child_by_name(node, "__overlay__");
-               if (fragment->overlay) {
+               overlay_node = of_get_child_by_name(node, "__overlay__");
+               if (overlay_node) {
+                       fragment = &fragments[cnt];
+                       fragment->overlay = overlay_node;
                        fragment->target = find_target_node(node);
                        if (!fragment->target) {
                                of_node_put(fragment->overlay);