drm: Make drm_mode_vrefresh() a bit more accurate
authorVille Syrjälä <ville.syrjala@linux.intel.com>
Tue, 13 Mar 2018 15:07:58 +0000 (17:07 +0200)
committerVille Syrjälä <ville.syrjala@linux.intel.com>
Fri, 16 Mar 2018 16:31:49 +0000 (18:31 +0200)
Do the refresh rate calculation with a single division. This gives
us slightly more accurate results, especially for interlaced since
we don't just double the final truncated result.

We do lose one bit compared to the old way, so with an interlaced
mode the new code can only handle ~2GHz instead of the ~4GHz the
old code handeled.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180313150759.27620-2-ville.syrjala@linux.intel.com
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
drivers/gpu/drm/drm_modes.c

index 4157250140b063515d93aa665449f6052806d4b0..f6b7c0e36a1a988180df3d16af7c490e457d44a0 100644 (file)
@@ -773,24 +773,23 @@ EXPORT_SYMBOL(drm_mode_hsync);
 int drm_mode_vrefresh(const struct drm_display_mode *mode)
 {
        int refresh = 0;
-       unsigned int calc_val;
 
        if (mode->vrefresh > 0)
                refresh = mode->vrefresh;
        else if (mode->htotal > 0 && mode->vtotal > 0) {
-               int vtotal;
-               vtotal = mode->vtotal;
-               /* work out vrefresh the value will be x1000 */
-               calc_val = (mode->clock * 1000);
-               calc_val /= mode->htotal;
-               refresh = (calc_val + vtotal / 2) / vtotal;
+               unsigned int num, den;
+
+               num = mode->clock * 1000;
+               den = mode->htotal * mode->vtotal;
 
                if (mode->flags & DRM_MODE_FLAG_INTERLACE)
-                       refresh *= 2;
+                       num *= 2;
                if (mode->flags & DRM_MODE_FLAG_DBLSCAN)
-                       refresh /= 2;
+                       den *= 2;
                if (mode->vscan > 1)
-                       refresh /= mode->vscan;
+                       den *= mode->vscan;
+
+               refresh = DIV_ROUND_CLOSEST(num, den);
        }
        return refresh;
 }