rsnd_dai_call() is counting the called number of start/stop functions.
nolock_stop should be called if nolock_start was failed.
Otherwise, nolock_start doesn't called in 2nd play.
This patch solved this issue.
Signed-off-by: Kuninori Morimoto <kuninori.morimoto.gx@renesas.com>
Reported-by: Hiroyuki Yokoyama <hiroyuki.yokoyama.vx@renesas.com>
Tested-by: Hiroyuki Yokoyama <hiroyuki.yokoyama.vx@renesas.com>
Signed-off-by: Mark Brown <broonie@kernel.org>
{
struct rsnd_dai *rdai = rsnd_dai_to_rdai(dai);
struct rsnd_dai_stream *io = rsnd_rdai_to_io(rdai, substream);
+ int ret;
/*
* call rsnd_dai_call without spinlock
*/
- return rsnd_dai_call(nolock_start, io, priv);
+ ret = rsnd_dai_call(nolock_start, io, priv);
+ if (ret < 0)
+ rsnd_dai_call(nolock_stop, io, priv);
+
+ return ret;
}
static void rsnd_soc_dai_shutdown(struct snd_pcm_substream *substream,