[PATCH] Add gameport bus_type probe and remove methods
authorRussell King <rmk@arm.linux.org.uk>
Thu, 5 Jan 2006 14:38:22 +0000 (14:38 +0000)
committerGreg Kroah-Hartman <gregkh@suse.de>
Fri, 13 Jan 2006 19:26:07 +0000 (11:26 -0800)
Signed-off-by: Russell King <rmk+kernel@arm.linux.org.uk>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
drivers/input/gameport/gameport.c

index caac6d63d46f4a7da7ffc70293aad635d7c6bb37..b765a155c0088db9c29cad78ca8fd3f9810ac838 100644 (file)
@@ -50,9 +50,7 @@ static DECLARE_MUTEX(gameport_sem);
 
 static LIST_HEAD(gameport_list);
 
-static struct bus_type gameport_bus = {
-       .name = "gameport",
-};
+static struct bus_type gameport_bus;
 
 static void gameport_add_port(struct gameport *gameport);
 static void gameport_destroy_port(struct gameport *gameport);
@@ -703,11 +701,15 @@ static int gameport_driver_remove(struct device *dev)
        return 0;
 }
 
+static struct bus_type gameport_bus = {
+       .name = "gameport",
+       .probe = gameport_driver_probe,
+       .remove = gameport_driver_remove,
+};
+
 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
 {
        drv->driver.bus = &gameport_bus;
-       drv->driver.probe = gameport_driver_probe;
-       drv->driver.remove = gameport_driver_remove;
        gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
 }