static LIST_HEAD(gameport_list);
-static struct bus_type gameport_bus = {
- .name = "gameport",
-};
+static struct bus_type gameport_bus;
static void gameport_add_port(struct gameport *gameport);
static void gameport_destroy_port(struct gameport *gameport);
return 0;
}
+static struct bus_type gameport_bus = {
+ .name = "gameport",
+ .probe = gameport_driver_probe,
+ .remove = gameport_driver_remove,
+};
+
void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
{
drv->driver.bus = &gameport_bus;
- drv->driver.probe = gameport_driver_probe;
- drv->driver.remove = gameport_driver_remove;
gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
}