goto fail;
}
+ /*
+ * Set the GPU linear window to be at the end of the DMA window, where
+ * the CMA area is likely to reside. This ensures that we are able to
+ * map the command buffers while having the linear window overlap as
+ * much RAM as possible, so we can optimize mappings for other buffers.
+ *
+ * For 3D cores only do this if MC2.0 is present, as with MC1.0 it leads
+ * to different views of the memory on the individual engines.
+ */
+ if (!(gpu->identity.features & chipFeatures_PIPE_3D) ||
+ (gpu->identity.minor_features0 & chipMinorFeatures0_MC20)) {
+ u32 dma_mask = (u32)dma_get_required_mask(gpu->dev);
+ if (dma_mask < PHYS_OFFSET + SZ_2G)
+ gpu->memory_base = PHYS_OFFSET;
+ else
+ gpu->memory_base = dma_mask - SZ_2G + 1;
+ }
+
ret = etnaviv_hw_reset(gpu);
if (ret)
goto fail;
{
struct device *dev = &pdev->dev;
struct etnaviv_gpu *gpu;
- u32 dma_mask;
int err = 0;
gpu = devm_kzalloc(dev, sizeof(*gpu), GFP_KERNEL);
gpu->dev = &pdev->dev;
mutex_init(&gpu->lock);
- /*
- * Set the GPU linear window to be at the end of the DMA window, where
- * the CMA area is likely to reside. This ensures that we are able to
- * map the command buffers while having the linear window overlap as
- * much RAM as possible, so we can optimize mappings for other buffers.
- */
- dma_mask = (u32)dma_get_required_mask(dev);
- if (dma_mask < PHYS_OFFSET + SZ_2G)
- gpu->memory_base = PHYS_OFFSET;
- else
- gpu->memory_base = dma_mask - SZ_2G + 1;
-
/* Map registers: */
gpu->mmio = etnaviv_ioremap(pdev, NULL, dev_name(gpu->dev));
if (IS_ERR(gpu->mmio))