drm/i915: Drop any active reference before unbinding
authorChris Wilson <chris@chris-wilson.co.uk>
Tue, 9 Sep 2014 06:02:43 +0000 (07:02 +0100)
committerDaniel Vetter <daniel.vetter@ffwll.ch>
Fri, 19 Sep 2014 12:41:15 +0000 (14:41 +0200)
Before we process the final unbind on an object and move it to the
unbound list, it is semantically cleaner if there are no more active
references to the object. (An active reference would imply that it was
still being accessed by the GPU after it became inaccessible.) The
caveat is that all callsites must be prepared for the object to
disappeared during the unbind - i.e. they must hold their own reference.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
drivers/gpu/drm/i915/i915_gem.c

index 1ef6700e5d989a8bef103b4f624e0543fdfaa865..2a5351df46da56005df01eba66ac9277beaa6574 100644 (file)
@@ -2956,6 +2956,9 @@ int i915_vma_unbind(struct i915_vma *vma)
         * cause memory corruption through use-after-free.
         */
 
+       /* Throw away the active reference before moving to the unbound list */
+       i915_gem_object_retire(obj);
+
        if (i915_is_ggtt(vma->vm)) {
                i915_gem_object_finish_gtt(obj);