ACLKRDIV(div - 1), ACLKRDIV_MASK);
break;
+ case 2: /* BCLK/LRCLK ratio */
+ dev->bclk_lrclk_ratio = div;
+ break;
+
default:
return -EINVAL;
}
u32 rotate = (32 - word_length) / 4;
u32 mask = (1ULL << word_length) - 1;
+ /*
+ * if s BCLK-to-LRCLK ratio has been configured via the set_clkdiv()
+ * callback, take it into account here. That allows us to for example
+ * send 32 bits per channel to the codec, while only 16 of them carry
+ * audio payload.
+ * The clock ratio is given for a full period of data (both left and
+ * right channels), so it has to be divided by 2.
+ */
+ if (dev->bclk_lrclk_ratio)
+ word_length = dev->bclk_lrclk_ratio / 2;
+
/* mapping of the XSSZ bit-field as described in the datasheet */
fmt = (word_length >> 1) - 1;