vmwgfx_fifo.o vmwgfx_irq.o vmwgfx_ldu.o vmwgfx_ttm_glue.o \
vmwgfx_overlay.o vmwgfx_marker.o vmwgfx_gmrid_manager.o \
vmwgfx_fence.o vmwgfx_dmabuf.o vmwgfx_scrn.o vmwgfx_context.o \
- vmwgfx_surface.o vmwgfx_prime.o vmwgfx_mob.o vmwgfx_shader.o
+ vmwgfx_surface.o vmwgfx_prime.o vmwgfx_mob.o vmwgfx_shader.o \
+ vmwgfx_cmdbuf_res.o \
obj-$(CONFIG_DRM_VMWGFX) := vmwgfx.o
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright © 2014 VMware, Inc., Palo Alto, CA., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "vmwgfx_drv.h"
+
+#define VMW_CMDBUF_RES_MAN_HT_ORDER 12
+
+enum vmw_cmdbuf_res_state {
+ VMW_CMDBUF_RES_COMMITED,
+ VMW_CMDBUF_RES_ADD,
+ VMW_CMDBUF_RES_DEL
+};
+
+/**
+ * struct vmw_cmdbuf_res - Command buffer managed resource entry.
+ *
+ * @res: Refcounted pointer to a struct vmw_resource.
+ * @hash: Hash entry for the manager hash table.
+ * @head: List head used either by the staging list or the manager list
+ * of commited resources.
+ * @state: Staging state of this resource entry.
+ * @man: Pointer to a resource manager for this entry.
+ */
+struct vmw_cmdbuf_res {
+ struct vmw_resource *res;
+ struct drm_hash_item hash;
+ struct list_head head;
+ enum vmw_cmdbuf_res_state state;
+ struct vmw_cmdbuf_res_manager *man;
+};
+
+/**
+ * struct vmw_cmdbuf_res_manager - Command buffer resource manager.
+ *
+ * @resources: Hash table containing staged and commited command buffer
+ * resources
+ * @list: List of commited command buffer resources.
+ * @dev_priv: Pointer to a device private structure.
+ *
+ * @resources and @list are protected by the cmdbuf mutex for now.
+ */
+struct vmw_cmdbuf_res_manager {
+ struct drm_open_hash resources;
+ struct list_head list;
+ struct vmw_private *dev_priv;
+};
+
+
+/**
+ * vmw_cmdbuf_res_lookup - Look up a command buffer resource
+ *
+ * @man: Pointer to the command buffer resource manager
+ * @resource_type: The resource type, that combined with the user key
+ * identifies the resource.
+ * @user_key: The user key.
+ *
+ * Returns a valid refcounted struct vmw_resource pointer on success,
+ * an error pointer on failure.
+ */
+struct vmw_resource *
+vmw_cmdbuf_res_lookup(struct vmw_cmdbuf_res_manager *man,
+ enum vmw_cmdbuf_res_type res_type,
+ u32 user_key)
+{
+ struct drm_hash_item *hash;
+ int ret;
+ unsigned long key = user_key | (res_type << 24);
+
+ ret = drm_ht_find_item(&man->resources, key, &hash);
+ if (unlikely(ret != 0))
+ return ERR_PTR(ret);
+
+ return vmw_resource_reference
+ (drm_hash_entry(hash, struct vmw_cmdbuf_res, hash)->res);
+}
+
+/**
+ * vmw_cmdbuf_res_free - Free a command buffer resource.
+ *
+ * @man: Pointer to the command buffer resource manager
+ * @entry: Pointer to a struct vmw_cmdbuf_res.
+ *
+ * Frees a struct vmw_cmdbuf_res entry and drops its reference to the
+ * struct vmw_resource.
+ */
+static void vmw_cmdbuf_res_free(struct vmw_cmdbuf_res_manager *man,
+ struct vmw_cmdbuf_res *entry)
+{
+ list_del(&entry->head);
+ WARN_ON(drm_ht_remove_item(&man->resources, &entry->hash));
+ vmw_resource_unreference(&entry->res);
+ kfree(entry);
+}
+
+/**
+ * vmw_cmdbuf_res_commit - Commit a list of command buffer resource actions
+ *
+ * @list: Caller's list of command buffer resource actions.
+ *
+ * This function commits a list of command buffer resource
+ * additions or removals.
+ * It is typically called when the execbuf ioctl call triggering these
+ * actions has commited the fifo contents to the device.
+ */
+void vmw_cmdbuf_res_commit(struct list_head *list)
+{
+ struct vmw_cmdbuf_res *entry, *next;
+
+ list_for_each_entry_safe(entry, next, list, head) {
+ list_del(&entry->head);
+ switch (entry->state) {
+ case VMW_CMDBUF_RES_ADD:
+ entry->state = VMW_CMDBUF_RES_COMMITED;
+ list_add_tail(&entry->head, &entry->man->list);
+ break;
+ case VMW_CMDBUF_RES_DEL:
+ vmw_resource_unreference(&entry->res);
+ kfree(entry);
+ break;
+ default:
+ BUG();
+ break;
+ }
+ }
+}
+
+/**
+ * vmw_cmdbuf_res_revert - Revert a list of command buffer resource actions
+ *
+ * @man: Pointer to the command buffer resource manager
+ * @list: Caller's list of command buffer resource action
+ *
+ * This function reverts a list of command buffer resource
+ * additions or removals.
+ * It is typically called when the execbuf ioctl call triggering these
+ * actions failed for some reason, and the command stream was never
+ * submitted.
+ */
+void vmw_cmdbuf_res_revert(struct list_head *list)
+{
+ struct vmw_cmdbuf_res *entry, *next;
+ int ret;
+
+ list_for_each_entry_safe(entry, next, list, head) {
+ switch (entry->state) {
+ case VMW_CMDBUF_RES_ADD:
+ vmw_cmdbuf_res_free(entry->man, entry);
+ break;
+ case VMW_CMDBUF_RES_DEL:
+ ret = drm_ht_insert_item(&entry->man->resources,
+ &entry->hash);
+ list_del(&entry->head);
+ list_add_tail(&entry->head, &entry->man->list);
+ entry->state = VMW_CMDBUF_RES_COMMITED;
+ break;
+ default:
+ BUG();
+ break;
+ }
+ }
+}
+
+/**
+ * vmw_cmdbuf_res_add - Stage a command buffer managed resource for addition.
+ *
+ * @man: Pointer to the command buffer resource manager.
+ * @res_type: The resource type.
+ * @user_key: The user-space id of the resource.
+ * @res: Valid (refcount != 0) pointer to a struct vmw_resource.
+ * @list: The staging list.
+ *
+ * This function allocates a struct vmw_cmdbuf_res entry and adds the
+ * resource to the hash table of the manager identified by @man. The
+ * entry is then put on the staging list identified by @list.
+ */
+int vmw_cmdbuf_res_add(struct vmw_cmdbuf_res_manager *man,
+ enum vmw_cmdbuf_res_type res_type,
+ u32 user_key,
+ struct vmw_resource *res,
+ struct list_head *list)
+{
+ struct vmw_cmdbuf_res *cres;
+ int ret;
+
+ cres = kzalloc(sizeof(*cres), GFP_KERNEL);
+ if (unlikely(cres == NULL))
+ return -ENOMEM;
+
+ cres->hash.key = user_key | (res_type << 24);
+ ret = drm_ht_insert_item(&man->resources, &cres->hash);
+ if (unlikely(ret != 0))
+ goto out_invalid_key;
+
+ cres->state = VMW_CMDBUF_RES_ADD;
+ cres->res = vmw_resource_reference(res);
+ cres->man = man;
+ list_add_tail(&cres->head, list);
+
+out_invalid_key:
+ return ret;
+}
+
+/**
+ * vmw_cmdbuf_res_remove - Stage a command buffer managed resource for removal.
+ *
+ * @man: Pointer to the command buffer resource manager.
+ * @res_type: The resource type.
+ * @user_key: The user-space id of the resource.
+ * @list: The staging list.
+ *
+ * This function looks up the struct vmw_cmdbuf_res entry from the manager
+ * hash table and, if it exists, removes it. Depending on its current staging
+ * state it then either removes the entry from the staging list or adds it
+ * to it with a staging state of removal.
+ */
+int vmw_cmdbuf_res_remove(struct vmw_cmdbuf_res_manager *man,
+ enum vmw_cmdbuf_res_type res_type,
+ u32 user_key,
+ struct list_head *list)
+{
+ struct vmw_cmdbuf_res *entry;
+ struct drm_hash_item *hash;
+ int ret;
+
+ ret = drm_ht_find_item(&man->resources, user_key, &hash);
+ if (likely(ret != 0))
+ return -EINVAL;
+
+ entry = drm_hash_entry(hash, struct vmw_cmdbuf_res, hash);
+
+ switch (entry->state) {
+ case VMW_CMDBUF_RES_ADD:
+ vmw_cmdbuf_res_free(man, entry);
+ break;
+ case VMW_CMDBUF_RES_COMMITED:
+ (void) drm_ht_remove_item(&man->resources, &entry->hash);
+ list_del(&entry->head);
+ entry->state = VMW_CMDBUF_RES_DEL;
+ list_add_tail(&entry->head, list);
+ break;
+ default:
+ BUG();
+ break;
+ }
+
+ return 0;
+}
+
+/**
+ * vmw_cmdbuf_res_man_create - Allocate a command buffer managed resource
+ * manager.
+ *
+ * @dev_priv: Pointer to a struct vmw_private
+ *
+ * Allocates and initializes a command buffer managed resource manager. Returns
+ * an error pointer on failure.
+ */
+struct vmw_cmdbuf_res_manager *
+vmw_cmdbuf_res_man_create(struct vmw_private *dev_priv)
+{
+ struct vmw_cmdbuf_res_manager *man;
+ int ret;
+
+ man = kzalloc(sizeof(*man), GFP_KERNEL);
+ if (man == NULL)
+ return ERR_PTR(-ENOMEM);
+
+ man->dev_priv = dev_priv;
+ INIT_LIST_HEAD(&man->list);
+ ret = drm_ht_create(&man->resources, VMW_CMDBUF_RES_MAN_HT_ORDER);
+ if (ret == 0)
+ return man;
+
+ kfree(man);
+ return ERR_PTR(ret);
+}
+
+/**
+ * vmw_cmdbuf_res_man_destroy - Destroy a command buffer managed resource
+ * manager.
+ *
+ * @man: Pointer to the manager to destroy.
+ *
+ * This function destroys a command buffer managed resource manager and
+ * unreferences / frees all command buffer managed resources and -entries
+ * associated with it.
+ */
+void vmw_cmdbuf_res_man_destroy(struct vmw_cmdbuf_res_manager *man)
+{
+ struct vmw_cmdbuf_res *entry, *next;
+
+ list_for_each_entry_safe(entry, next, &man->list, head)
+ vmw_cmdbuf_res_free(man, entry);
+
+ kfree(man);
+}
+
+/**
+ *
+ * vmw_cmdbuf_res_man_size - Return the size of a command buffer managed
+ * resource manager
+ *
+ * Returns the approximate allocation size of a command buffer managed
+ * resource manager.
+ */
+size_t vmw_cmdbuf_res_man_size(void)
+{
+ static size_t res_man_size;
+
+ if (unlikely(res_man_size == 0))
+ res_man_size =
+ ttm_round_pot(sizeof(struct vmw_cmdbuf_res_manager)) +
+ ttm_round_pot(sizeof(struct hlist_head) <<
+ VMW_CMDBUF_RES_MAN_HT_ORDER);
+
+ return res_man_size;
+}
struct ttm_base_object base;
struct vmw_resource res;
struct vmw_ctx_binding_state cbs;
+ struct vmw_cmdbuf_res_manager *man;
};
static void vmw_hw_context_destroy(struct vmw_resource *res)
{
-
+ struct vmw_user_context *uctx =
+ container_of(res, struct vmw_user_context, res);
struct vmw_private *dev_priv = res->dev_priv;
struct {
SVGA3dCmdHeader header;
if (res->func->destroy == vmw_gb_context_destroy) {
mutex_lock(&dev_priv->cmdbuf_mutex);
+ vmw_cmdbuf_res_man_destroy(uctx->man);
mutex_lock(&dev_priv->binding_mutex);
- (void) vmw_context_binding_state_kill
- (&container_of(res, struct vmw_user_context, res)->cbs);
+ (void) vmw_context_binding_state_kill(&uctx->cbs);
(void) vmw_gb_context_destroy(res);
mutex_unlock(&dev_priv->binding_mutex);
if (dev_priv->pinned_bo != NULL &&
ret = vmw_resource_init(dev_priv, res, true,
res_free, &vmw_gb_context_func);
res->backup_size = SVGA3D_CONTEXT_DATA_SIZE;
+ if (unlikely(ret != 0))
+ goto out_err;
- if (unlikely(ret != 0)) {
- if (res_free)
- res_free(res);
- else
- kfree(res);
- return ret;
+ if (dev_priv->has_mob) {
+ uctx->man = vmw_cmdbuf_res_man_create(dev_priv);
+ if (unlikely(IS_ERR(uctx->man))) {
+ ret = PTR_ERR(uctx->man);
+ uctx->man = NULL;
+ goto out_err;
+ }
}
memset(&uctx->cbs, 0, sizeof(uctx->cbs));
vmw_resource_activate(res, vmw_hw_context_destroy);
return 0;
+
+out_err:
+ if (res_free)
+ res_free(res);
+ else
+ kfree(res);
+ return ret;
}
static int vmw_context_init(struct vmw_private *dev_priv,
*/
if (unlikely(vmw_user_context_size == 0))
- vmw_user_context_size = ttm_round_pot(sizeof(*ctx)) + 128;
+ vmw_user_context_size = ttm_round_pot(sizeof(*ctx)) + 128 +
+ ((dev_priv->has_mob) ? vmw_cmdbuf_res_man_size() : 0);
ret = ttm_read_lock(&dev_priv->reservation_sem, true);
if (unlikely(ret != 0))
{
return &(container_of(ctx, struct vmw_user_context, res)->cbs.list);
}
+
+struct vmw_cmdbuf_res_manager *vmw_context_res_man(struct vmw_resource *ctx)
+{
+ return container_of(ctx, struct vmw_user_context, res)->man;
+}
drm_master_put(&vmw_fp->locked_master);
}
- vmw_compat_shader_man_destroy(vmw_fp->shman);
ttm_object_file_release(&vmw_fp->tfile);
kfree(vmw_fp);
}
if (unlikely(vmw_fp->tfile == NULL))
goto out_no_tfile;
- vmw_fp->shman = vmw_compat_shader_man_create(dev_priv);
- if (IS_ERR(vmw_fp->shman))
- goto out_no_shman;
-
file_priv->driver_priv = vmw_fp;
return 0;
-out_no_shman:
- ttm_object_file_release(&vmw_fp->tfile);
out_no_tfile:
kfree(vmw_fp);
return ret;
#include <drm/ttm/ttm_module.h>
#include "vmwgfx_fence.h"
-#define VMWGFX_DRIVER_DATE "20140325"
+#define VMWGFX_DRIVER_DATE "20140704"
#define VMWGFX_DRIVER_MAJOR 2
#define VMWGFX_DRIVER_MINOR 6
-#define VMWGFX_DRIVER_PATCHLEVEL 0
+#define VMWGFX_DRIVER_PATCHLEVEL 1
#define VMWGFX_FILE_PAGE_OFFSET 0x00100000
#define VMWGFX_FIFO_STATIC_SIZE (1024*1024)
#define VMWGFX_MAX_RELOCATIONS 2048
#define VMW_RES_FENCE ttm_driver_type3
#define VMW_RES_SHADER ttm_driver_type4
-struct vmw_compat_shader_manager;
-
struct vmw_fpriv {
struct drm_master *locked_master;
struct ttm_object_file *tfile;
struct list_head fence_events;
bool gb_aware;
- struct vmw_compat_shader_manager *shman;
};
struct vmw_dma_buffer {
void (*hw_destroy) (struct vmw_resource *res);
};
+
+/*
+ * Resources that are managed using ioctls.
+ */
enum vmw_res_type {
vmw_res_context,
vmw_res_surface,
vmw_res_max
};
+/*
+ * Resources that are managed using command streams.
+ */
+enum vmw_cmdbuf_res_type {
+ vmw_cmdbuf_res_compat_shader
+};
+
+struct vmw_cmdbuf_res_manager;
+
struct vmw_cursor_snooper {
struct drm_crtc *crtc;
size_t age;
bool needs_post_query_barrier;
struct vmw_resource *error_resource;
struct vmw_ctx_binding_state staged_bindings;
- struct list_head staged_shaders;
+ struct list_head staged_cmd_res;
};
struct vmw_legacy_display;
extern void vmw_context_binding_res_list_scrub(struct list_head *head);
extern int vmw_context_rebind_all(struct vmw_resource *ctx);
extern struct list_head *vmw_context_binding_list(struct vmw_resource *ctx);
-
+extern struct vmw_cmdbuf_res_manager *
+vmw_context_res_man(struct vmw_resource *ctx);
/*
* Surface management - vmwgfx_surface.c
*/
struct drm_file *file_priv);
extern int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
-extern int vmw_compat_shader_lookup(struct vmw_compat_shader_manager *man,
- SVGA3dShaderType shader_type,
- u32 *user_key);
-extern void vmw_compat_shaders_commit(struct vmw_compat_shader_manager *man,
- struct list_head *list);
-extern void vmw_compat_shaders_revert(struct vmw_compat_shader_manager *man,
- struct list_head *list);
-extern int vmw_compat_shader_remove(struct vmw_compat_shader_manager *man,
- u32 user_key,
- SVGA3dShaderType shader_type,
- struct list_head *list);
-extern int vmw_compat_shader_add(struct vmw_compat_shader_manager *man,
+extern int vmw_compat_shader_add(struct vmw_private *dev_priv,
+ struct vmw_cmdbuf_res_manager *man,
u32 user_key, const void *bytecode,
SVGA3dShaderType shader_type,
size_t size,
- struct ttm_object_file *tfile,
struct list_head *list);
-extern struct vmw_compat_shader_manager *
-vmw_compat_shader_man_create(struct vmw_private *dev_priv);
-extern void
-vmw_compat_shader_man_destroy(struct vmw_compat_shader_manager *man);
+extern int vmw_compat_shader_remove(struct vmw_cmdbuf_res_manager *man,
+ u32 user_key, SVGA3dShaderType shader_type,
+ struct list_head *list);
+extern struct vmw_resource *
+vmw_compat_shader_lookup(struct vmw_cmdbuf_res_manager *man,
+ u32 user_key, SVGA3dShaderType shader_type);
+
+/*
+ * Command buffer managed resources - vmwgfx_cmdbuf_res.c
+ */
+
+extern struct vmw_cmdbuf_res_manager *
+vmw_cmdbuf_res_man_create(struct vmw_private *dev_priv);
+extern void vmw_cmdbuf_res_man_destroy(struct vmw_cmdbuf_res_manager *man);
+extern size_t vmw_cmdbuf_res_man_size(void);
+extern struct vmw_resource *
+vmw_cmdbuf_res_lookup(struct vmw_cmdbuf_res_manager *man,
+ enum vmw_cmdbuf_res_type res_type,
+ u32 user_key);
+extern void vmw_cmdbuf_res_revert(struct list_head *list);
+extern void vmw_cmdbuf_res_commit(struct list_head *list);
+extern int vmw_cmdbuf_res_add(struct vmw_cmdbuf_res_manager *man,
+ enum vmw_cmdbuf_res_type res_type,
+ u32 user_key,
+ struct vmw_resource *res,
+ struct list_head *list);
+extern int vmw_cmdbuf_res_remove(struct vmw_cmdbuf_res_manager *man,
+ enum vmw_cmdbuf_res_type res_type,
+ u32 user_key,
+ struct list_head *list);
/**
return 0;
}
+
+/**
+ * vmw_cmd_res_reloc_add - Add a resource to a software context's
+ * relocation- and validation lists.
+ *
+ * @dev_priv: Pointer to a struct vmw_private identifying the device.
+ * @sw_context: Pointer to the software context.
+ * @res_type: Resource type.
+ * @id_loc: Pointer to where the id that needs translation is located.
+ * @res: Valid pointer to a struct vmw_resource.
+ * @p_val: If non null, a pointer to the struct vmw_resource_validate_node
+ * used for this resource is returned here.
+ */
+static int vmw_cmd_res_reloc_add(struct vmw_private *dev_priv,
+ struct vmw_sw_context *sw_context,
+ enum vmw_res_type res_type,
+ uint32_t *id_loc,
+ struct vmw_resource *res,
+ struct vmw_resource_val_node **p_val)
+{
+ int ret;
+ struct vmw_resource_val_node *node;
+
+ *p_val = NULL;
+ ret = vmw_resource_relocation_add(&sw_context->res_relocations,
+ res,
+ id_loc - sw_context->buf_start);
+ if (unlikely(ret != 0))
+ goto out_err;
+
+ ret = vmw_resource_val_add(sw_context, res, &node);
+ if (unlikely(ret != 0))
+ goto out_err;
+
+ if (res_type == vmw_res_context && dev_priv->has_mob &&
+ node->first_usage) {
+
+ /*
+ * Put contexts first on the list to be able to exit
+ * list traversal for contexts early.
+ */
+ list_del(&node->head);
+ list_add(&node->head, &sw_context->resource_list);
+
+ ret = vmw_resource_context_res_add(dev_priv, sw_context, res);
+ if (unlikely(ret != 0))
+ goto out_err;
+ node->staged_bindings =
+ kzalloc(sizeof(*node->staged_bindings), GFP_KERNEL);
+ if (node->staged_bindings == NULL) {
+ DRM_ERROR("Failed to allocate context binding "
+ "information.\n");
+ goto out_err;
+ }
+ INIT_LIST_HEAD(&node->staged_bindings->list);
+ }
+
+ if (p_val)
+ *p_val = node;
+
+out_err:
+ return ret;
+}
+
+
/**
- * vmw_cmd_compat_res_check - Check that a resource is present and if so, put it
+ * vmw_cmd_res_check - Check that a resource is present and if so, put it
* on the resource validate list unless it's already there.
*
* @dev_priv: Pointer to a device private structure.
* @sw_context: Pointer to the software context.
* @res_type: Resource type.
* @converter: User-space visisble type specific information.
- * @id: user-space resource id handle.
* @id_loc: Pointer to the location in the command buffer currently being
* parsed from where the user-space resource id handle is located.
* @p_val: Pointer to pointer to resource validalidation node. Populated
* on exit.
*/
static int
-vmw_cmd_compat_res_check(struct vmw_private *dev_priv,
- struct vmw_sw_context *sw_context,
- enum vmw_res_type res_type,
- const struct vmw_user_resource_conv *converter,
- uint32_t id,
- uint32_t *id_loc,
- struct vmw_resource_val_node **p_val)
+vmw_cmd_res_check(struct vmw_private *dev_priv,
+ struct vmw_sw_context *sw_context,
+ enum vmw_res_type res_type,
+ const struct vmw_user_resource_conv *converter,
+ uint32_t *id_loc,
+ struct vmw_resource_val_node **p_val)
{
struct vmw_res_cache_entry *rcache =
&sw_context->res_cache[res_type];
struct vmw_resource_val_node *node;
int ret;
- if (id == SVGA3D_INVALID_ID) {
+ if (*id_loc == SVGA3D_INVALID_ID) {
if (p_val)
*p_val = NULL;
if (res_type == vmw_res_context) {
* resource
*/
- if (likely(rcache->valid && id == rcache->handle)) {
+ if (likely(rcache->valid && *id_loc == rcache->handle)) {
const struct vmw_resource *res = rcache->res;
rcache->node->first_usage = false;
ret = vmw_user_resource_lookup_handle(dev_priv,
sw_context->fp->tfile,
- id,
+ *id_loc,
converter,
&res);
if (unlikely(ret != 0)) {
DRM_ERROR("Could not find or use resource 0x%08x.\n",
- (unsigned) id);
+ (unsigned) *id_loc);
dump_stack();
return ret;
}
rcache->valid = true;
rcache->res = res;
- rcache->handle = id;
-
- ret = vmw_resource_relocation_add(&sw_context->res_relocations,
- res,
- id_loc - sw_context->buf_start);
- if (unlikely(ret != 0))
- goto out_no_reloc;
+ rcache->handle = *id_loc;
- ret = vmw_resource_val_add(sw_context, res, &node);
+ ret = vmw_cmd_res_reloc_add(dev_priv, sw_context, res_type, id_loc,
+ res, &node);
if (unlikely(ret != 0))
goto out_no_reloc;
rcache->node = node;
if (p_val)
*p_val = node;
-
- if (dev_priv->has_mob && node->first_usage &&
- res_type == vmw_res_context) {
- ret = vmw_resource_context_res_add(dev_priv, sw_context, res);
- if (unlikely(ret != 0))
- goto out_no_reloc;
- node->staged_bindings =
- kzalloc(sizeof(*node->staged_bindings), GFP_KERNEL);
- if (node->staged_bindings == NULL) {
- DRM_ERROR("Failed to allocate context binding "
- "information.\n");
- goto out_no_reloc;
- }
- INIT_LIST_HEAD(&node->staged_bindings->list);
- }
-
vmw_resource_unreference(&res);
return 0;
return ret;
}
-/**
- * vmw_cmd_res_check - Check that a resource is present and if so, put it
- * on the resource validate list unless it's already there.
- *
- * @dev_priv: Pointer to a device private structure.
- * @sw_context: Pointer to the software context.
- * @res_type: Resource type.
- * @converter: User-space visisble type specific information.
- * @id_loc: Pointer to the location in the command buffer currently being
- * parsed from where the user-space resource id handle is located.
- * @p_val: Pointer to pointer to resource validalidation node. Populated
- * on exit.
- */
-static int
-vmw_cmd_res_check(struct vmw_private *dev_priv,
- struct vmw_sw_context *sw_context,
- enum vmw_res_type res_type,
- const struct vmw_user_resource_conv *converter,
- uint32_t *id_loc,
- struct vmw_resource_val_node **p_val)
-{
- return vmw_cmd_compat_res_check(dev_priv, sw_context, res_type,
- converter, *id_loc, id_loc, p_val);
-}
-
/**
* vmw_rebind_contexts - Rebind all resources previously bound to
* referenced contexts.
int ret;
list_for_each_entry(val, &sw_context->resource_list, head) {
- if (likely(!val->staged_bindings))
- continue;
+ if (unlikely(!val->staged_bindings))
+ break;
ret = vmw_context_rebind_all(val->res);
if (unlikely(ret != 0)) {
} *cmd;
int ret;
size_t size;
+ struct vmw_resource_val_node *val;
cmd = container_of(header, struct vmw_shader_define_cmd,
header);
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
user_context_converter, &cmd->body.cid,
- NULL);
+ &val);
if (unlikely(ret != 0))
return ret;
return 0;
size = cmd->header.size - sizeof(cmd->body);
- ret = vmw_compat_shader_add(sw_context->fp->shman,
+ ret = vmw_compat_shader_add(dev_priv,
+ vmw_context_res_man(val->res),
cmd->body.shid, cmd + 1,
cmd->body.type, size,
- sw_context->fp->tfile,
- &sw_context->staged_shaders);
+ &sw_context->staged_cmd_res);
if (unlikely(ret != 0))
return ret;
SVGA3dCmdDestroyShader body;
} *cmd;
int ret;
+ struct vmw_resource_val_node *val;
cmd = container_of(header, struct vmw_shader_destroy_cmd,
header);
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
user_context_converter, &cmd->body.cid,
- NULL);
+ &val);
if (unlikely(ret != 0))
return ret;
if (unlikely(!dev_priv->has_mob))
return 0;
- ret = vmw_compat_shader_remove(sw_context->fp->shman,
+ ret = vmw_compat_shader_remove(vmw_context_res_man(val->res),
cmd->body.shid,
cmd->body.type,
- &sw_context->staged_shaders);
+ &sw_context->staged_cmd_res);
if (unlikely(ret != 0))
return ret;
SVGA3dCmdHeader header;
SVGA3dCmdSetShader body;
} *cmd;
- struct vmw_resource_val_node *ctx_node;
+ struct vmw_resource_val_node *ctx_node, *res_node = NULL;
+ struct vmw_ctx_bindinfo bi;
+ struct vmw_resource *res = NULL;
int ret;
cmd = container_of(header, struct vmw_set_shader_cmd,
if (unlikely(ret != 0))
return ret;
- if (dev_priv->has_mob) {
- struct vmw_ctx_bindinfo bi;
- struct vmw_resource_val_node *res_node;
- u32 shid = cmd->body.shid;
-
- if (shid != SVGA3D_INVALID_ID)
- (void) vmw_compat_shader_lookup(sw_context->fp->shman,
- cmd->body.type,
- &shid);
-
- ret = vmw_cmd_compat_res_check(dev_priv, sw_context,
- vmw_res_shader,
- user_shader_converter,
- shid,
- &cmd->body.shid, &res_node);
+ if (!dev_priv->has_mob)
+ return 0;
+
+ if (cmd->body.shid != SVGA3D_INVALID_ID) {
+ res = vmw_compat_shader_lookup
+ (vmw_context_res_man(ctx_node->res),
+ cmd->body.shid,
+ cmd->body.type);
+
+ if (!IS_ERR(res)) {
+ ret = vmw_cmd_res_reloc_add(dev_priv, sw_context,
+ vmw_res_shader,
+ &cmd->body.shid, res,
+ &res_node);
+ vmw_resource_unreference(&res);
+ if (unlikely(ret != 0))
+ return ret;
+ }
+ }
+
+ if (!res_node) {
+ ret = vmw_cmd_res_check(dev_priv, sw_context,
+ vmw_res_shader,
+ user_shader_converter,
+ &cmd->body.shid, &res_node);
if (unlikely(ret != 0))
return ret;
-
- bi.ctx = ctx_node->res;
- bi.res = res_node ? res_node->res : NULL;
- bi.bt = vmw_ctx_binding_shader;
- bi.i1.shader_type = cmd->body.type;
- return vmw_context_binding_add(ctx_node->staged_bindings, &bi);
}
- return 0;
+ bi.ctx = ctx_node->res;
+ bi.res = res_node ? res_node->res : NULL;
+ bi.bt = vmw_ctx_binding_shader;
+ bi.i1.shader_type = cmd->body.type;
+ return vmw_context_binding_add(ctx_node->staged_bindings, &bi);
}
/**
}
}
+
+
int vmw_execbuf_process(struct drm_file *file_priv,
struct vmw_private *dev_priv,
void __user *user_commands,
goto out_unlock;
sw_context->res_ht_initialized = true;
}
- INIT_LIST_HEAD(&sw_context->staged_shaders);
+ INIT_LIST_HEAD(&sw_context->staged_cmd_res);
INIT_LIST_HEAD(&resource_list);
ret = vmw_cmd_check_all(dev_priv, sw_context, kernel_commands,
}
list_splice_init(&sw_context->resource_list, &resource_list);
- vmw_compat_shaders_commit(sw_context->fp->shman,
- &sw_context->staged_shaders);
+ vmw_cmdbuf_res_commit(&sw_context->staged_cmd_res);
mutex_unlock(&dev_priv->cmdbuf_mutex);
/*
list_splice_init(&sw_context->resource_list, &resource_list);
error_resource = sw_context->error_resource;
sw_context->error_resource = NULL;
- vmw_compat_shaders_revert(sw_context->fp->shman,
- &sw_context->staged_shaders);
+ vmw_cmdbuf_res_revert(&sw_context->staged_cmd_res);
mutex_unlock(&dev_priv->cmdbuf_mutex);
/*
#include "vmwgfx_resource_priv.h"
#include "ttm/ttm_placement.h"
-#define VMW_COMPAT_SHADER_HT_ORDER 12
-
struct vmw_shader {
struct vmw_resource res;
SVGA3dShaderType type;
struct vmw_shader shader;
};
-/**
- * enum vmw_compat_shader_state - Staging state for compat shaders
- */
-enum vmw_compat_shader_state {
- VMW_COMPAT_COMMITED,
- VMW_COMPAT_ADD,
- VMW_COMPAT_DEL
-};
-
-/**
- * struct vmw_compat_shader - Metadata for compat shaders.
- *
- * @handle: The TTM handle of the guest backed shader.
- * @tfile: The struct ttm_object_file the guest backed shader is registered
- * with.
- * @hash: Hash item for lookup.
- * @head: List head for staging lists or the compat shader manager list.
- * @state: Staging state.
- *
- * The structure is protected by the cmdbuf lock.
- */
-struct vmw_compat_shader {
- u32 handle;
- struct ttm_object_file *tfile;
- struct drm_hash_item hash;
- struct list_head head;
- enum vmw_compat_shader_state state;
-};
-
-/**
- * struct vmw_compat_shader_manager - Compat shader manager.
- *
- * @shaders: Hash table containing staged and commited compat shaders
- * @list: List of commited shaders.
- * @dev_priv: Pointer to a device private structure.
- *
- * @shaders and @list are protected by the cmdbuf mutex for now.
- */
-struct vmw_compat_shader_manager {
- struct drm_open_hash shaders;
- struct list_head list;
- struct vmw_private *dev_priv;
-};
+static uint64_t vmw_user_shader_size;
+static uint64_t vmw_shader_size;
static void vmw_user_shader_free(struct vmw_resource *res);
static struct vmw_resource *
struct ttm_validate_buffer *val_buf);
static int vmw_gb_shader_destroy(struct vmw_resource *res);
-static uint64_t vmw_user_shader_size;
-
static const struct vmw_user_resource_conv user_shader_conv = {
.object_type = VMW_RES_SHADER,
.base_obj_to_res = vmw_user_shader_base_to_res,
vmw_user_shader_size);
}
+static void vmw_shader_free(struct vmw_resource *res)
+{
+ struct vmw_shader *shader = vmw_res_to_shader(res);
+ struct vmw_private *dev_priv = res->dev_priv;
+
+ kfree(shader);
+ ttm_mem_global_free(vmw_mem_glob(dev_priv),
+ vmw_shader_size);
+}
+
/**
* This function is called when user space has no more references on the
* base object. It releases the base-object's reference on the resource object.
TTM_REF_USAGE);
}
-static int vmw_shader_alloc(struct vmw_private *dev_priv,
- struct vmw_dma_buffer *buffer,
- size_t shader_size,
- size_t offset,
- SVGA3dShaderType shader_type,
- struct ttm_object_file *tfile,
- u32 *handle)
+static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
+ struct vmw_dma_buffer *buffer,
+ size_t shader_size,
+ size_t offset,
+ SVGA3dShaderType shader_type,
+ struct ttm_object_file *tfile,
+ u32 *handle)
{
struct vmw_user_shader *ushader;
struct vmw_resource *res, *tmp;
}
+struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
+ struct vmw_dma_buffer *buffer,
+ size_t shader_size,
+ size_t offset,
+ SVGA3dShaderType shader_type)
+{
+ struct vmw_shader *shader;
+ struct vmw_resource *res;
+ int ret;
+
+ /*
+ * Approximate idr memory usage with 128 bytes. It will be limited
+ * by maximum number_of shaders anyway.
+ */
+ if (unlikely(vmw_shader_size == 0))
+ vmw_shader_size =
+ ttm_round_pot(sizeof(struct vmw_shader)) + 128;
+
+ ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
+ vmw_shader_size,
+ false, true);
+ if (unlikely(ret != 0)) {
+ if (ret != -ERESTARTSYS)
+ DRM_ERROR("Out of graphics memory for shader "
+ "creation.\n");
+ goto out_err;
+ }
+
+ shader = kzalloc(sizeof(*shader), GFP_KERNEL);
+ if (unlikely(shader == NULL)) {
+ ttm_mem_global_free(vmw_mem_glob(dev_priv),
+ vmw_shader_size);
+ ret = -ENOMEM;
+ goto out_err;
+ }
+
+ res = &shader->res;
+
+ /*
+ * From here on, the destructor takes over resource freeing.
+ */
+ ret = vmw_gb_shader_init(dev_priv, res, shader_size,
+ offset, shader_type, buffer,
+ vmw_shader_free);
+
+out_err:
+ return ret ? ERR_PTR(ret) : res;
+}
+
+
int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
if (unlikely(ret != 0))
goto out_bad_arg;
- ret = vmw_shader_alloc(dev_priv, buffer, arg->size, arg->offset,
- shader_type, tfile, &arg->shader_handle);
+ ret = vmw_user_shader_alloc(dev_priv, buffer, arg->size, arg->offset,
+ shader_type, tfile, &arg->shader_handle);
ttm_read_unlock(&dev_priv->reservation_sem);
out_bad_arg:
}
/**
- * vmw_compat_shader_lookup - Look up a compat shader
- *
- * @man: Pointer to the compat shader manager.
- * @shader_type: The shader type, that combined with the user_key identifies
- * the shader.
- * @user_key: On entry, this should be a pointer to the user_key.
- * On successful exit, it will contain the guest-backed shader's TTM handle.
+ * vmw_compat_shader_id_ok - Check whether a compat shader user key and
+ * shader type are within valid bounds.
*
- * Returns 0 on success. Non-zero on failure, in which case the value pointed
- * to by @user_key is unmodified.
- */
-int vmw_compat_shader_lookup(struct vmw_compat_shader_manager *man,
- SVGA3dShaderType shader_type,
- u32 *user_key)
-{
- struct drm_hash_item *hash;
- int ret;
- unsigned long key = *user_key | (shader_type << 24);
-
- ret = drm_ht_find_item(&man->shaders, key, &hash);
- if (unlikely(ret != 0))
- return ret;
-
- *user_key = drm_hash_entry(hash, struct vmw_compat_shader,
- hash)->handle;
-
- return 0;
-}
-
-/**
- * vmw_compat_shader_free - Free a compat shader.
- *
- * @man: Pointer to the compat shader manager.
- * @entry: Pointer to a struct vmw_compat_shader.
- *
- * Frees a struct vmw_compat_shder entry and drops its reference to the
- * guest backed shader.
- */
-static void vmw_compat_shader_free(struct vmw_compat_shader_manager *man,
- struct vmw_compat_shader *entry)
-{
- list_del(&entry->head);
- WARN_ON(drm_ht_remove_item(&man->shaders, &entry->hash));
- WARN_ON(ttm_ref_object_base_unref(entry->tfile, entry->handle,
- TTM_REF_USAGE));
- kfree(entry);
-}
-
-/**
- * vmw_compat_shaders_commit - Commit a list of compat shader actions.
- *
- * @man: Pointer to the compat shader manager.
- * @list: Caller's list of compat shader actions.
+ * @user_key: User space id of the shader.
+ * @shader_type: Shader type.
*
- * This function commits a list of compat shader additions or removals.
- * It is typically called when the execbuf ioctl call triggering these
- * actions has commited the fifo contents to the device.
+ * Returns true if valid false if not.
*/
-void vmw_compat_shaders_commit(struct vmw_compat_shader_manager *man,
- struct list_head *list)
+static bool vmw_compat_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type)
{
- struct vmw_compat_shader *entry, *next;
-
- list_for_each_entry_safe(entry, next, list, head) {
- list_del(&entry->head);
- switch (entry->state) {
- case VMW_COMPAT_ADD:
- entry->state = VMW_COMPAT_COMMITED;
- list_add_tail(&entry->head, &man->list);
- break;
- case VMW_COMPAT_DEL:
- ttm_ref_object_base_unref(entry->tfile, entry->handle,
- TTM_REF_USAGE);
- kfree(entry);
- break;
- default:
- BUG();
- break;
- }
- }
+ return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16;
}
/**
- * vmw_compat_shaders_revert - Revert a list of compat shader actions
+ * vmw_compat_shader_key - Compute a hash key suitable for a compat shader.
*
- * @man: Pointer to the compat shader manager.
- * @list: Caller's list of compat shader actions.
+ * @user_key: User space id of the shader.
+ * @shader_type: Shader type.
*
- * This function reverts a list of compat shader additions or removals.
- * It is typically called when the execbuf ioctl call triggering these
- * actions failed for some reason, and the command stream was never
- * submitted.
+ * Returns a hash key suitable for a command buffer managed resource
+ * manager hash table.
*/
-void vmw_compat_shaders_revert(struct vmw_compat_shader_manager *man,
- struct list_head *list)
+static u32 vmw_compat_shader_key(u32 user_key, SVGA3dShaderType shader_type)
{
- struct vmw_compat_shader *entry, *next;
- int ret;
-
- list_for_each_entry_safe(entry, next, list, head) {
- switch (entry->state) {
- case VMW_COMPAT_ADD:
- vmw_compat_shader_free(man, entry);
- break;
- case VMW_COMPAT_DEL:
- ret = drm_ht_insert_item(&man->shaders, &entry->hash);
- list_del(&entry->head);
- list_add_tail(&entry->head, &man->list);
- entry->state = VMW_COMPAT_COMMITED;
- break;
- default:
- BUG();
- break;
- }
- }
+ return user_key | (shader_type << 20);
}
/**
* vmw_compat_shader_remove - Stage a compat shader for removal.
*
- * @man: Pointer to the compat shader manager
+ * @man: Pointer to the compat shader manager identifying the shader namespace.
* @user_key: The key that is used to identify the shader. The key is
* unique to the shader type.
* @shader_type: Shader type.
- * @list: Caller's list of staged shader actions.
- *
- * This function stages a compat shader for removal and removes the key from
- * the shader manager's hash table. If the shader was previously only staged
- * for addition it is completely removed (But the execbuf code may keep a
- * reference if it was bound to a context between addition and removal). If
- * it was previously commited to the manager, it is staged for removal.
+ * @list: Caller's list of staged command buffer resource actions.
*/
-int vmw_compat_shader_remove(struct vmw_compat_shader_manager *man,
+int vmw_compat_shader_remove(struct vmw_cmdbuf_res_manager *man,
u32 user_key, SVGA3dShaderType shader_type,
struct list_head *list)
{
- struct vmw_compat_shader *entry;
- struct drm_hash_item *hash;
- int ret;
-
- ret = drm_ht_find_item(&man->shaders, user_key | (shader_type << 24),
- &hash);
- if (likely(ret != 0))
+ if (!vmw_compat_shader_id_ok(user_key, shader_type))
return -EINVAL;
- entry = drm_hash_entry(hash, struct vmw_compat_shader, hash);
-
- switch (entry->state) {
- case VMW_COMPAT_ADD:
- vmw_compat_shader_free(man, entry);
- break;
- case VMW_COMPAT_COMMITED:
- (void) drm_ht_remove_item(&man->shaders, &entry->hash);
- list_del(&entry->head);
- entry->state = VMW_COMPAT_DEL;
- list_add_tail(&entry->head, list);
- break;
- default:
- BUG();
- break;
- }
-
- return 0;
+ return vmw_cmdbuf_res_remove(man, vmw_cmdbuf_res_compat_shader,
+ vmw_compat_shader_key(user_key,
+ shader_type),
+ list);
}
/**
- * vmw_compat_shader_add - Create a compat shader and add the
- * key to the manager
+ * vmw_compat_shader_add - Create a compat shader and stage it for addition
+ * as a command buffer managed resource.
*
- * @man: Pointer to the compat shader manager
+ * @man: Pointer to the compat shader manager identifying the shader namespace.
* @user_key: The key that is used to identify the shader. The key is
* unique to the shader type.
* @bytecode: Pointer to the bytecode of the shader.
* @shader_type: Shader type.
* @tfile: Pointer to a struct ttm_object_file that the guest-backed shader is
* to be created with.
- * @list: Caller's list of staged shader actions.
+ * @list: Caller's list of staged command buffer resource actions.
*
- * Note that only the key is added to the shader manager's hash table.
- * The shader is not yet added to the shader manager's list of shaders.
*/
-int vmw_compat_shader_add(struct vmw_compat_shader_manager *man,
+int vmw_compat_shader_add(struct vmw_private *dev_priv,
+ struct vmw_cmdbuf_res_manager *man,
u32 user_key, const void *bytecode,
SVGA3dShaderType shader_type,
size_t size,
- struct ttm_object_file *tfile,
struct list_head *list)
{
struct vmw_dma_buffer *buf;
struct ttm_bo_kmap_obj map;
bool is_iomem;
- struct vmw_compat_shader *compat;
- u32 handle;
int ret;
+ struct vmw_resource *res;
- if (user_key > ((1 << 24) - 1) || (unsigned) shader_type > 16)
+ if (!vmw_compat_shader_id_ok(user_key, shader_type))
return -EINVAL;
/* Allocate and pin a DMA buffer */
if (unlikely(buf == NULL))
return -ENOMEM;
- ret = vmw_dmabuf_init(man->dev_priv, buf, size, &vmw_sys_ne_placement,
+ ret = vmw_dmabuf_init(dev_priv, buf, size, &vmw_sys_ne_placement,
true, vmw_dmabuf_bo_free);
if (unlikely(ret != 0))
goto out;
WARN_ON(ret != 0);
ttm_bo_unreserve(&buf->base);
- /* Create a guest-backed shader container backed by the dma buffer */
- ret = vmw_shader_alloc(man->dev_priv, buf, size, 0, shader_type,
- tfile, &handle);
- vmw_dmabuf_unreference(&buf);
+ res = vmw_shader_alloc(dev_priv, buf, size, 0, shader_type);
if (unlikely(ret != 0))
goto no_reserve;
- /*
- * Create a compat shader structure and stage it for insertion
- * in the manager
- */
- compat = kzalloc(sizeof(*compat), GFP_KERNEL);
- if (compat == NULL)
- goto no_compat;
-
- compat->hash.key = user_key | (shader_type << 24);
- ret = drm_ht_insert_item(&man->shaders, &compat->hash);
- if (unlikely(ret != 0))
- goto out_invalid_key;
-
- compat->state = VMW_COMPAT_ADD;
- compat->handle = handle;
- compat->tfile = tfile;
- list_add_tail(&compat->head, list);
-
- return 0;
-out_invalid_key:
- kfree(compat);
-no_compat:
- ttm_ref_object_base_unref(tfile, handle, TTM_REF_USAGE);
+ ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_compat_shader,
+ vmw_compat_shader_key(user_key, shader_type),
+ res, list);
+ vmw_resource_unreference(&res);
no_reserve:
+ vmw_dmabuf_unreference(&buf);
out:
return ret;
}
/**
- * vmw_compat_shader_man_create - Create a compat shader manager
- *
- * @dev_priv: Pointer to a device private structure.
- *
- * Typically done at file open time. If successful returns a pointer to a
- * compat shader manager. Otherwise returns an error pointer.
- */
-struct vmw_compat_shader_manager *
-vmw_compat_shader_man_create(struct vmw_private *dev_priv)
-{
- struct vmw_compat_shader_manager *man;
- int ret;
-
- man = kzalloc(sizeof(*man), GFP_KERNEL);
- if (man == NULL)
- return ERR_PTR(-ENOMEM);
-
- man->dev_priv = dev_priv;
- INIT_LIST_HEAD(&man->list);
- ret = drm_ht_create(&man->shaders, VMW_COMPAT_SHADER_HT_ORDER);
- if (ret == 0)
- return man;
-
- kfree(man);
- return ERR_PTR(ret);
-}
-
-/**
- * vmw_compat_shader_man_destroy - Destroy a compat shader manager
+ * vmw_compat_shader_lookup - Look up a compat shader
*
- * @man: Pointer to the shader manager to destroy.
+ * @man: Pointer to the command buffer managed resource manager identifying
+ * the shader namespace.
+ * @user_key: The user space id of the shader.
+ * @shader_type: The shader type.
*
- * Typically done at file close time.
+ * Returns a refcounted pointer to a struct vmw_resource if the shader was
+ * found. An error pointer otherwise.
*/
-void vmw_compat_shader_man_destroy(struct vmw_compat_shader_manager *man)
+struct vmw_resource *
+vmw_compat_shader_lookup(struct vmw_cmdbuf_res_manager *man,
+ u32 user_key,
+ SVGA3dShaderType shader_type)
{
- struct vmw_compat_shader *entry, *next;
-
- mutex_lock(&man->dev_priv->cmdbuf_mutex);
- list_for_each_entry_safe(entry, next, &man->list, head)
- vmw_compat_shader_free(man, entry);
+ if (!vmw_compat_shader_id_ok(user_key, shader_type))
+ return ERR_PTR(-EINVAL);
- mutex_unlock(&man->dev_priv->cmdbuf_mutex);
- kfree(man);
+ return vmw_cmdbuf_res_lookup(man, vmw_cmdbuf_res_compat_shader,
+ vmw_compat_shader_key(user_key,
+ shader_type));
}