hits = cpu_data->states[i].hits;
misses = cpu_data->states[i].misses;
+ if (early_hits >= cpu_data->states[i].early_hits ||
+ idx < 0)
+ continue;
+
/*
- * If the "early hits" metric of a disabled state is
- * greater than the current maximum, it should be taken
- * into account, because it would be a mistake to select
- * a deeper state with lower "early hits" metric. The
- * index cannot be changed to point to it, however, so
- * just increase the "early hits" count alone and let
- * the index still point to a shallower idle state.
+ * If the current candidate state has been the one with
+ * the maximum "early hits" metric so far, the "early
+ * hits" metric of the disabled state replaces the
+ * current "early hits" count to avoid selecting a
+ * deeper state with lower "early hits" metric.
*/
- if (max_early_idx >= 0 &&
- early_hits < cpu_data->states[i].early_hits)
+ if (max_early_idx == idx) {
early_hits = cpu_data->states[i].early_hits;
+ continue;
+ }
+
+ /*
+ * The current candidate state is closer to the disabled
+ * one than the current maximum "early hits" state, so
+ * replace the latter with it, but in case the maximum
+ * "early hits" state index has not been set so far,
+ * check if the current candidate state is not too
+ * shallow for that role.
+ */
+ if (!(tick_nohz_tick_stopped() &&
+ drv->states[idx].target_residency < TICK_USEC)) {
+ early_hits = cpu_data->states[i].early_hits;
+ max_early_idx = idx;
+ }
continue;
}