#include "sched_stats.h"
-/*
- * __normal_prio - return the priority that is based on the static
- * priority but is modified by bonuses/penalties.
- *
- * We scale the actual sleep average [0 .... MAX_SLEEP_AVG]
- * into the -5 ... 0 ... +5 bonus/penalty range.
- *
- * We use 25% of the full 0...39 priority range so that:
- *
- * 1) nice +19 interactive tasks do not preempt nice 0 CPU hogs.
- * 2) nice -20 CPU hogs do not get preempted by nice 0 tasks.
- *
- * Both properties are important to certain workloads.
- */
-
-static inline int __normal_prio(struct task_struct *p)
-{
- int bonus, prio;
-
- bonus = CURRENT_BONUS(p) - MAX_BONUS / 2;
-
- prio = p->static_prio - bonus;
- if (prio < MAX_RT_PRIO)
- prio = MAX_RT_PRIO;
- if (prio > MAX_PRIO-1)
- prio = MAX_PRIO-1;
- return prio;
-}
-
/*
* To aid in avoiding the subversion of "niceness" due to uneven distribution
* of tasks with abnormal "nice" values across CPUs the contribution that
p->array = array;
}
+/*
+ * __normal_prio - return the priority that is based on the static
+ * priority but is modified by bonuses/penalties.
+ *
+ * We scale the actual sleep average [0 .... MAX_SLEEP_AVG]
+ * into the -5 ... 0 ... +5 bonus/penalty range.
+ *
+ * We use 25% of the full 0...39 priority range so that:
+ *
+ * 1) nice +19 interactive tasks do not preempt nice 0 CPU hogs.
+ * 2) nice -20 CPU hogs do not get preempted by nice 0 tasks.
+ *
+ * Both properties are important to certain workloads.
+ */
+
+static inline int __normal_prio(struct task_struct *p)
+{
+ int bonus, prio;
+
+ bonus = CURRENT_BONUS(p) - MAX_BONUS / 2;
+
+ prio = p->static_prio - bonus;
+ if (prio < MAX_RT_PRIO)
+ prio = MAX_RT_PRIO;
+ if (prio > MAX_PRIO-1)
+ prio = MAX_PRIO-1;
+ return prio;
+}
+
/*
* Calculate the expected normal priority: i.e. priority
* without taking RT-inheritance into account. Might be