The purpose of pinning is to prevent a buffer from moving.
Reviewed-by: Christian König <christian.koenig@amd.com>
Tested-by: Rex Zhu <Rex.Zhu@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
if ((offset + size) <= adev->mc.visible_vram_size)
return 0;
+ /* Can't move a pinned BO to visible VRAM */
+ if (abo->pin_count > 0)
+ return -EINVAL;
+
/* hurrah the memory is not visible ! */
amdgpu_ttm_placement_from_domain(abo, AMDGPU_GEM_DOMAIN_VRAM);
lpfn = adev->mc.visible_vram_size >> PAGE_SHIFT;
struct ttm_mem_reg *new_mem)
{
struct amdgpu_device *adev;
+ struct amdgpu_bo *abo;
struct ttm_mem_reg *old_mem = &bo->mem;
int r;
+ /* Can't move a pinned BO */
+ abo = container_of(bo, struct amdgpu_bo, tbo);
+ if (WARN_ON_ONCE(abo->pin_count > 0))
+ return -EINVAL;
+
adev = amdgpu_get_adev(bo->bdev);
if (old_mem->mem_type == TTM_PL_SYSTEM && bo->ttm == NULL) {
amdgpu_move_null(bo, new_mem);