Queues are used both for scheduling playback events and for assigning
timestamps to recorded events, so it is easy to need quite a lot of
them, especially on a multi-user system. Additionally, the actual
queue objects are allocated dynamically, so it does not really make
sense to have a low limit. Increase it to something still sane.
Signed-off-by: Clemens Ladisch <clemens@ladisch.de>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
typedef union snd_seq_timestamp snd_seq_timestamp_t;
/* maximum number of queues */
-#define SNDRV_SEQ_MAX_QUEUES 8
+#define SNDRV_SEQ_MAX_QUEUES 32
/* max number of concurrent clients */
#define SNDRV_SEQ_MAX_CLIENTS 192