__u64 presumed; /* in/out, presumed buffer address */
};
+/* performance monitor request (pmr) */
+#define ETNA_PM_PROCESS_PRE 0x0001
+#define ETNA_PM_PROCESS_POST 0x0002
+struct drm_etnaviv_gem_submit_pmr {
+ __u32 flags; /* in, when to process request (ETNA_PM_PROCESS_x) */
+ __u8 domain; /* in, pm domain */
+ __u8 pad;
+ __u16 signal; /* in, pm signal */
+ __u32 sequence; /* in, sequence number */
+ __u32 read_offset; /* in, offset from read_bo */
+ __u32 read_idx; /* in, index of read_bo buffer */
+};
+
/* Each cmdstream submit consists of a table of buffers involved, and
* one or more cmdstream buffers. This allows for conditional execution
* (context-restore), and IB buffers needed for per tile/bin draw cmds.
__u64 stream; /* in, ptr to cmdstream */
__u32 flags; /* in, mask of ETNA_SUBMIT_x */
__s32 fence_fd; /* in/out, fence fd (see ETNA_SUBMIT_FENCE_FD_x) */
+ __u64 pmrs; /* in, ptr to array of submit_pmr's */
+ __u32 nr_pmrs; /* in, number of submit_pmr's */
+ __u32 pad;
};
/* The normal way to synchronize with the GPU is just to CPU_PREP on