lockdep_assert_held(&dev_priv->drm.struct_mutex);
- for_each_engine(engine, dev_priv, id) {
- engine->legacy_active_context = NULL;
- engine->legacy_active_ppgtt = NULL;
-
- if (!engine->last_retired_context)
- continue;
-
- intel_context_unpin(engine->last_retired_context, engine);
- engine->last_retired_context = NULL;
- }
+ for_each_engine(engine, dev_priv, id)
+ intel_engine_lost_context(engine);
}
void i915_gem_contexts_fini(struct drm_i915_private *i915)
}
}
+/**
+ * intel_engine_lost_context: called when the GPU is reset into unknown state
+ * @engine: the engine
+ *
+ * We have either reset the GPU or otherwise about to lose state tracking of
+ * the current GPU logical state (e.g. suspend). On next use, it is therefore
+ * imperative that we make no presumptions about the current state and load
+ * from scratch.
+ */
+void intel_engine_lost_context(struct intel_engine_cs *engine)
+{
+ struct i915_gem_context *ctx;
+
+ lockdep_assert_held(&engine->i915->drm.struct_mutex);
+
+ engine->legacy_active_context = NULL;
+ engine->legacy_active_ppgtt = NULL;
+
+ ctx = fetch_and_zero(&engine->last_retired_context);
+ if (ctx)
+ intel_context_unpin(ctx, engine);
+}
+
bool intel_engine_can_store_dword(struct intel_engine_cs *engine)
{
switch (INTEL_GEN(engine->i915)) {
bool intel_engines_are_idle(struct drm_i915_private *dev_priv);
bool intel_engine_has_kernel_context(const struct intel_engine_cs *engine);
+void intel_engine_lost_context(struct intel_engine_cs *engine);
void intel_engines_park(struct drm_i915_private *i915);
void intel_engines_unpark(struct drm_i915_private *i915);