LOAD_IMAGE_V1: Align BL2 memory layout struct to 8 bytes
authorAntonio Nino Diaz <antonio.ninodiaz@arm.com>
Mon, 14 May 2018 14:45:31 +0000 (15:45 +0100)
committerAntonio Nino Diaz <antonio.ninodiaz@arm.com>
Tue, 12 Jun 2018 13:08:48 +0000 (14:08 +0100)
commitf13cb561f06f492bdccd1a5c8397e5ff6aba3c85
tree58a43631680f43801fb213ef207bafa81ca25b09
parent42be6fc57e4f543a6a5a79f3a3d13192fb346fe2
LOAD_IMAGE_V1: Align BL2 memory layout struct to 8 bytes

In LOAD_IMAGE_V1 (i.e when LOAD_IMAGE_V2=0) the bl2_tzram_layout is,
by default, assigned to the bl1_tzram_layout->free_base which is
dynamically calculated based on the images loaded in memory. There is a
chance that the bl2_tzram_layout will be assigned a value not aligned to
8 bytes. This patch rounds up the free_base value for the required
alignment.

This doesn't happen in LOAD_IMAGE_V2 because the bl2_tzram_layout is
assigned by default to the bl1_tzram_layout->total_base, which is
aligned.

Change-Id: Idc583e7dad993d02ac6791797406118c96f83fa1
Signed-off-by: Antonio Nino Diaz <antonio.ninodiaz@arm.com>
plat/common/plat_bl1_common.c